branchrust_reboot/maincancel

33,872 Commits over 4,171 Days - 0.34cph!

8 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
8 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
8 Years Ago
Cleaned up some hiz culling shader portions for readability
8 Years Ago
Cleaned up query api usage on flares and outline for readability Occlusion queries limited to windows only; excluding it to investigate linux CTD
8 Years Ago
quarry breaking fix
8 Years Ago
new watersplash f/x
8 Years Ago
bullet hitting water / water bomb fx
8 Years Ago
Only log "no building for tool cupboard" with developer >= 1
8 Years Ago
TC no longer drops any loot when destroyed (test)
8 Years Ago
subtracted TC loot change incase of hotfix
8 Years Ago
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
8 Years Ago
Merged from ai branch
8 Years Ago
Compile fix
8 Years Ago
Another compile fix.
8 Years Ago
Another try at compile fixing for jenkins
8 Years Ago
Prevent setting new destination if the current destination is pending (async pathfinding calc).
8 Years Ago
Sheet metal tier rework - closing off holes in walls
8 Years Ago
Optimized BuildingBlock.IsOutside
8 Years Ago
Reapplied 24429 (TC no longer drops any loot when destroyed)
8 Years Ago
Upkeep is now paid for in the individual entity decay ticks (code simplification + cleanup) Building blocks that are inside now decay at 10% of their normal decay rate (upkeep_inside_decay_scale convar) Foundations now decay at the same rate as other building blocks when their upkeep is not paid Eliminated server side GC allocs from upkeep system
8 Years Ago
Reverted decay.tick default value to 10 minutes (accidental commit)
8 Years Ago
Removed upkeep cost from deployables again (accidental commit)
8 Years Ago
Barricades can be repaired
8 Years Ago
Barricades can be repaired
8 Years Ago
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
8 Years Ago
Changed EmissionToggle to use material prop block
8 Years Ago
fixed furnace skinning emissionToggle NRE fix
8 Years Ago
offset camera option
8 Years Ago
compile fix for outside_range_dist on client
8 Years Ago
uhh
8 Years Ago
Smoothed out query for AI dormant agency
8 Years Ago
Fixed deployables not decaying
8 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
8 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
8 Years Ago
Admire animations - adding more to DB - 1st Pass
8 Years Ago
Optimization - Wood log tier rework - closing off holes in walls merging internal and external models into one call
8 Years Ago
Optimization - Twig tier merging internal and external models into one call
8 Years Ago
Fixed NRE in food target navigation. More AI Behaviour.
8 Years Ago
Optimization - Top tier merging internal and external models into one call
8 Years Ago
A little bit more safe guarding on Navigate to food.
8 Years Ago
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8 Years Ago
Fixed NRE spam when opening workshop inside editor while running client and server
8 Years Ago
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
8 Years Ago
More robust entity sensing. Even more robust navigation to food.
8 Years Ago
Reviewed, fixed and cleaned culling + integration Updated native modules for renderer/win
8 Years Ago
Open/close sounds only play for the local player Lots of new deployable placement sounds Lots of new deployable interaction sounds Tweaks to some interaction sounds from last week
8 Years Ago
Small culling toggle correction
8 Years Ago
merge into main
8 Years Ago
Pookie bear deploy fixes
8 Years Ago
Network++