33,925 Commits over 4,171 Days - 0.34cph!
Nav Mesh Link ai upgrades.
Fix for missing component on chicken prefab error spam
Savas offshore junpiles and dive sites
Cleaned up obsolete scuba files
Fixed a stray chase target behaviour in AI.
Improved AI cover finding.
Improved AI reasoning about movement tactics at medium range.
Improvements to emitting of gun noise.
Potential fix for HttpImage crash in main menu
fixed broken prop_renderer script on hairstyles
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Improve Scientist junkpile AI.
Fixed weapon skins overriding clothing skins on viewmodels
First pass on target decision momentum.
Fixed not been able to loot downed players
fixed prop_render scripts on remaining style prefabs
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
Second pass momentum scoring for AI targets.
Further steps toward not allowing movement while crouched for Scientists.
First pass on animals in water improvements.
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
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Improvements to animals in water.
Improvements to target scoring momentum.
Updated names on scientist loadouts.
Increased Scientist threat memory.
Improved Scientist AI for unseen threats.
Navigation waits for pending paths a bit better.
Progress on improving Scientist searching for lost enemy targets.
Reversed animal swimming (they still slow down in water).
Added custom / community map support via URL
Network++
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
Longer despawn timer on gunpowder and sulfur
Improved lost target searching.
Lots of small issue fixes.
Early exit from path vs euclidean distance test.
various weapon material tweaks
More work on AI. Search improvements, less funky ducking, +++
Fixed indirect lighting sometimes broken on deferred mesh decals
More lost target search improvements.
NPC orientation test.
Merge from monument_puzzles
Fixed custom map URL not being sent to client right
Fixed some URL escape issues
Fixed world name being wrong in server console on custom maps
Fixed demos not working on custom maps
PuzzleReset NRE fix
card readers only accept cards of the same color rather than higher tier cards
keycards get 10 swipes before they become unusable
spas12 does 135 damage instead of 105
Fixed internal custom map URL not being set from startup parameter on the server