branchrust_reboot/maincancel

39,901 Commits over 4,597 Days - 0.36cph!

9 Years Ago
Fixed pps2 copystd shader guid Added essential pps2 taa shaders to graphics always include list
9 Years Ago
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
9 Years Ago
rock vm tweaks
9 Years Ago
Merge from reflection-probe-ex
9 Years Ago
Added projectile pooling (gunfight performance) Added pool.projectiles convar (default = true)
9 Years Ago
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
9 Years Ago
skin approval
9 Years Ago
merge into main
9 Years Ago
compile fix
9 Years Ago
chainsaw chain direction fixed
9 Years Ago
ch47 global network broadcast
9 Years Ago
Added TOD cloud bilboard far shader replacement for single pass probex Added water specific reflection probex w/ 1s update interval Cleaned up probex shaders Improved water shader to use PBS brdf on surface => albedo rgb+alpha, spec and smoothness now work properly Improved reflection shader to use new probe instead of alu; relies on smoothness from ocean material Updated ocean, lake and river materials for new PBS brdf and water surface transparency
9 Years Ago
Probex broken on standalone build; temp reverting to alu refl
9 Years Ago
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
9 Years Ago
Fixed probex on standalone build Restored water probex reflections
9 Years Ago
Fixed probex errors when switching server
9 Years Ago
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities) Network++
9 Years Ago
Removed BoneFollower (improved performance, better foundation for future features)
9 Years Ago
ch47 client collider
9 Years Ago
tweaked chainsaw position when attacking
9 Years Ago
NRE fix
9 Years Ago
Fixed rand/biome tinting on core/foliage billboard to match main shader
9 Years Ago
Added WindZoneEx and manager components to feed wind animation (up to 4 dir or sph zones atm) Updated wind.prefab with new components; tweaked default WindZone to match previous anim Touched relevant shaders Nuked GlobalWind component
9 Years Ago
Increased max windx zones to 8; max range to 1000m Touched relevant shaders Reset windx zone manager on join server Updated wind.prefab
9 Years Ago
Adjust network lerp record time as need when increasing the lerp convars Allow vis.lerp when playing back a demo
9 Years Ago
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)
9 Years Ago
Fixed network extrapolation not being allowed to go further than the last tick delta Improved network extrapolation velocity estimate
9 Years Ago
Ocean material values
9 Years Ago
ocean/river mats values
9 Years Ago
Moved windx manager clear to server leave Don't distance test directional zones Touched foliage shaders again
9 Years Ago
Added high precision toggle to probex
9 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
9 Years Ago
Minor spawn fixes on Savas
9 Years Ago
Updated Savas Koth loot tables to include MP5, LR300, Spas, incendiary shotgun ammo, SAR, python
9 Years Ago
Merge from hair_caps
9 Years Ago
updated chinook client collider
9 Years Ago
Added toggable core/skin shader scatter+occlusion+bent normal composite to scatter map slot Added core/skin shader AO strength factor Added tri-ace AO-based horizon specular occlusion by default; all core shaders Added spherical gaussian based specular occlusion using bent normal + AO; only core/skin for now Updated core shader inspectors to display warnings regarding texture color spaces
9 Years Ago
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9 Years Ago
merge into main
9 Years Ago
nre fix network++
9 Years Ago
2 more seats on ch47
9 Years Ago
ch47 protection added removed debug.logs
9 Years Ago
Fixed shadow-related core/skin shader errors
9 Years Ago
compile fix maybe
9 Years Ago
compile fix again
9 Years Ago
double mounting bugfix
9 Years Ago
Savas Koth startup NRE fix
9 Years Ago
EAC SDK update
9 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
9 Years Ago
Updated Savas Koth spawn locations