branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
Fixed shader merge again
Script u5.6 auto-update fixes
Deleted name conflicted files
Merged shader changes from main
Fixed water rendering
Fixed deferred mesh decal rendering
merge from fridge_deployable
Prefabs don't have to start disabled in the editor
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction)
Added editor.DrawCollision to draw SkinnedMeshCollider triangles
Ai.Think/Move works
Made Rust Editor less tabby
Can right click effect recycler to update life time, life time is shown on inspector
Added infinite ammo cheat to editor
Spawn entity if 100 matching name