branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
larger barricades prefabs / military tunnels update
door_barricades gibs double sided
fixed prefabID's on large barricades
fixed SingleSpawn not displaying the correct scale of spawn target prefab
fixed Barricades always spawning on server startup
updated spawnpoint gizmos to accurately display prefab that will be spawned
windmill no longer craftable
Hide out of date servers for real
cherry picking from
16720
Fixed devs/admins not being devs/admins
Stripped Xp system (properly)
Added Recycler
Added Recycler as public works to most monuments
added rope
added ducttape
added gears
added tech parts
added tarp
added bleach
manifest
manifest compile fix
Official server list query speedup
Cherry picking
16774 - disabling water vis trigger, not ready for server yet
Recyclers in radtowns are immortal
added glue
added propane tank
added roadsgins
added sheetmetal
added sticks
updated lootspawn to optionally use a min/max amount to spawn
template component loot table
Picked multiple cherries from main
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
changed timber mine mats to use biome tinting
Tunnels include their own prevent_building volume (safe_measure)
larger prevent_building in sewer_chimney_bottom
misc mat tweaks
cherrypicking damian art from last week
added AmbientLightLOD for vince
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
Bag'O Fixes for caves
Changed caves lights to use Ambient Light LOD script
Network++
Added some lights for debug to the dome
Updated military tunnels
Touched std/blend layer shaders, just in case
Fixed RUST-1350 / Cave sections transparent (Object quality)
Removing some not needed models and textures