branchrust_reboot/prereleasecancel

679 Commits over 304 Days - 0.09cph!

8 Years Ago
Stag ragdoll, gibs
8 Years Ago
Stag doesn't eat meat Deleted 56 alternate stag foostep sounds
8 Years Ago
Fixed LDR rendering in player preview
8 Years Ago
Stag basics
8 Years Ago
Bear footstep effects drop decals again
8 Years Ago
Fixed quit command not found in server console
8 Years Ago
Bear footstep cleanup
8 Years Ago
b9
8 Years Ago
Attack/eat animations
8 Years Ago
Nicer RPC calling Fixed corpses not being eaten
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Merged from main
8 Years Ago
Animal eats in chunks, logics inbetween bites, will leave uneaten food if full, will follow food trails
8 Years Ago
added entity.spawnitem (spawns item in world, where looking at)
8 Years Ago
Can use entity.spawn in debug camera/spectator mode Client and Server convars can share the same name Animals will eat dropped food if they're hungry Added MainCamera.Raycast Convars can specify a name Convars can receive Vector3 Added ai.ignoreplayers Ai BusyTimer has an OnFinsihed callback
8 Years Ago
Server fix
8 Years Ago
Fixed MapEntities spawning after loading a save Disable movement voilations until we figure out what's happening
8 Years Ago
Zombies don't like water as much
8 Years Ago
Ai doesn't walk through bases (NEXTGEN AI ITT)
8 Years Ago
More shader updates/fixes
8 Years Ago
Fixed Nre Fixed profiler leak in GetWaterDepth
8 Years Ago
Terrain shader fuckup
8 Years Ago
manifest
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Merged from main
8 Years Ago
Compile fix
8 Years Ago
Protocol++
8 Years Ago
ResourceRef object cache Create new scenes for Client Entities, Server Entities, Effects Unload scenes that are loaded and then have their contents stolen Name the localplayer "LocalPlayer" in editor
8 Years Ago
Moved zombie Ai to own asset Fixed Ai not attacking Automatically select entities spawned with entity.spawn in editor
8 Years Ago
Fixed NRE in NeedsCrosshair (@helk)
8 Years Ago
Restored entity.spawn command bind prints current bind if no arguments
8 Years Ago
Fixed missing scripts
8 Years Ago
Merge Fixes
8 Years Ago
Merged from main
8 Years Ago
8 Years Ago
Compile fixes
8 Years Ago
Ai can hear gunshots - which wake them up, and they avoid moving towards them
8 Years Ago
Added Spatial.Grid for use in Entity.Query
8 Years Ago
Client compile fix
8 Years Ago
Client compile fix
8 Years Ago
Fixed billboard shadows Fixed ST/foliage deferred transmission
8 Years Ago
BaseEntity.Query (boilerplate for octree entity lookup) Ai fears player a bit more Ai stops attacking and flees if tired
8 Years Ago
Ai: don't try to eat alive stuff Ai: fixed not fleeing
8 Years Ago
Fixed some merge fixes (cs19123); fixed shader level not working Fixed some cginc and shader outdated from main; touched rust/std
8 Years Ago
Ai stop sleeping when being attacked
8 Years Ago
Ai Memory cleanup
8 Years Ago
Fixed pink glass cube on craggy's scene Fixed grass and foliage shaders
8 Years Ago
Fixed bear double spawnable