branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
WTP, Trainyard,Canyon, Powerplant : removed custom terrain triggers and manual ladder triggers for sewers
Pigeon nest includes ladders / missing Ttrigger on one sewer block
Sewer big rooms prefabs with reverb and Ttriggers
Merge from prerelease/wipe
bus height adjustment (models)
Fixed negative scaled mine triggers on Savas that were causing server warning spam.
Updated HapisIsland spawn, grass and decor to v2
Updated ProcmapBench to new version
Removed non procmap busstop from airfield'
Hapis-specific terrain config is no longer a thing. Uses procmap config.
Fixed bus stops spawning inside monument topology (too close to or inside monuments)
Network++
Added climate blend cycles guarantee convergence to target lut; triggered by lut/param changes
Added DebugLUTBlending toggle to debug luts and blend cycles
Don't place bus stop / power substations when a road is merging into another road
Some more distance between the last pylon and the power substation
Network++
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
Set up decor / grass / spawn correctly on SavasIsland
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Some more descriptive error messages
Increased max wiring distance of powerlines
RUST-1270 Attempted fix for oil barrels in hangar 1
Couple of decal fixes
Fixed underground water tower on HapisIsland (RUST-1268)
Crystal meshes are read / write at runtime (RUST-1272)
Fixed annoying collapsed chainlinkfence collider, smooth running now
Fixed broken sky dome prefab connections in all maps
Less emissive on wall mounted light
Satellite dish additional LODs for extra long distance
Changed rock material type on terrain rocks in scene
Merged foliage shader fix
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
Added missing lighthouse files and incremented network++
Merge from dungeone, broken up lighthouse railing
Fixed lighthouse vertical position
everything unlocked
added door/barricade system
Dungeon spawners updated to the new barricade system
door barricades are now two sided