branchrust_reboot/prereleasecancel

679 Commits over 304 Days - 0.09cph!

9 Years Ago
Merged prop changes from dungeon
9 Years Ago
Fixed attachments motion vectors causing problems with tssaa
9 Years Ago
Merging biome tinting shader changes
9 Years Ago
Cherry picked remaining water related changelists from main
9 Years Ago
Touched all water related shaders; making sure latest cherries get applied
9 Years Ago
Cherry picked 16913
9 Years Ago
Cherry picked decal fix 16925
9 Years Ago
Merge from water-vis-trigger
9 Years Ago
added metal blade added metal pipe added sewing kit added spring added rifle body added smg body updated early game items to require components
9 Years Ago
water/double shotgun require pipes barrels drop some components protocol++
9 Years Ago
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
9 Years Ago
Cherry picked underwater fx fix from main 16937
9 Years Ago
Updated industrial props across monuments Adding industrial props prefabs
9 Years Ago
Merge from main Network++
9 Years Ago
water-vis-trigger:: fixed underwater overlay activating between tiny trigger gaps water-vis-trigger: changed gizmo color to blue-ish gray water-vis-trigger: cleaned up unnecessary null checks
9 Years Ago
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
9 Years Ago
Fixed cave_small_easy scene merge fuckup
9 Years Ago
Fixed water invisible on respawn after dying inside water-vis-trigger (RUST-1358)
9 Years Ago
Flatten dungeon prefabs on export (performance)
9 Years Ago
Some misc stuff in airfield
9 Years Ago
Fixed server compilation
9 Years Ago
Added caves ore loot spawners
9 Years Ago
Made Scene2Prefab a bit faster Nicer progress bar for Scene2Prefab
9 Years Ago
Merged workshop beta into prerelease
9 Years Ago
Protocol++, rebuild plugins
9 Years Ago
Scene2Prefab can opt out of automatic hierarchy flattening
9 Years Ago
Enabled hierarchy flattening in all dungeon / monument scenes
9 Years Ago
Updated RustBuilder
9 Years Ago
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
9 Years Ago
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance) Network++ Save++
9 Years Ago
Steam libs for osx/linux
9 Years Ago
Compile fixes
9 Years Ago
9 Years Ago
fixes
9 Years Ago
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357) water-vis-trigger: removed redundant endsample
9 Years Ago
Error fix
9 Years Ago
Icon rendering fix
9 Years Ago
Icon positional fixes
9 Years Ago
Help link
9 Years Ago
Rustbuilder LogFolder
9 Years Ago
Trying to improve load times
9 Years Ago
9 Years Ago
BuildAssetBundles - print status, timings
9 Years Ago
Bundle shuffle
9 Years Ago
Terrain color
9 Years Ago
Fixed workshop exporting black icons with revz; now disabled during export, nothing to gain from it there Updated Rust.Global binaries
9 Years Ago
Refresh item lists after publish Don't open temporary folder during publish Open Item URL after publish Fixed tooltips sticking if owner element disabled/destroyed Button to hide/show editor Fixed tooltips going off the screen Float vars loaded properly Camera light toggle button Can zoom by holding down both mouse buttons
9 Years Ago
Capping lightwells in caves - caves_dressing scene update
9 Years Ago
9 Years Ago
Lets see that happens if we don't pre-process our asset bundles