branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
Enabled Vulkan Graphics API
Deferred mesh decal merge cleanup
Fixed shader compilation warnings
Optimized deferred mesh decal rendering using mrt blending
Removed deprecated shaders, switched some to built-in
Started updating shaders to u5.6 b3
reduced shader variants (build times)
Shader keyword cleanup & opt + adding back features
Shader parity with main branch + more 5.6b3 updates
Deprecated parallax mapping on std shaders until further notice (terrain only for now) + updated mats
More main branch shader parity
Removed a few more keywords that will never be used
Removed overkill transparent shadow spec-based alpha mod from 5.6b3
More variant reductions without losing shader features or instancing
Grass shader parity with main; now deferred only
ST shader compilation fix
Script compilation warnings
Added deferred mesh decal mrt blending fallback for d3d9 and legacy gl
Single-pass shore refl occlusion and caustics using mrt blending; kept two pass fallback for d3d9/gl
Fixed water refraction on dx11
Run preprocess on "map entities"
Fixed no player corpse