branchrust_reboot/prereleasecancel

679 Commits over 304 Days - 0.09cph!

9 Years Ago
Unity 5.6.0b3
9 Years Ago
Enabled Vulkan Graphics API
9 Years Ago
Merged from main
9 Years Ago
Compile fixes
9 Years Ago
Updated plugins
9 Years Ago
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Dynamic Navmesh
9 Years Ago
AI Basics
9 Years Ago
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More Ai Groundwork
9 Years Ago
Zombie fixes
9 Years Ago
Deferred mesh decal merge cleanup
9 Years Ago
Fixed shader compilation warnings
9 Years Ago
Optimized deferred mesh decal rendering using mrt blending
9 Years Ago
9 Years Ago
Compile fix
9 Years Ago
Compile fix
9 Years Ago
9 Years Ago
Removed deprecated shaders, switched some to built-in
9 Years Ago
Started updating shaders to u5.6 b3
9 Years Ago
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Merged from main
9 Years Ago
Merge fix
9 Years Ago
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Removed old AI system
9 Years Ago
reduced shader variants (build times)
9 Years Ago
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9 Years Ago
Shader keyword cleanup & opt + adding back features Shader parity with main branch + more 5.6b3 updates Deprecated parallax mapping on std shaders until further notice (terrain only for now) + updated mats
9 Years Ago
More main branch shader parity
9 Years Ago
Removed a few more keywords that will never be used Removed overkill transparent shadow spec-based alpha mod from 5.6b3
9 Years Ago
More variant reductions without losing shader features or instancing Grass shader parity with main; now deferred only
9 Years Ago
ST shader compilation fix
9 Years Ago
Protocol++
9 Years Ago
Script compilation warnings
9 Years Ago
Merged from main
9 Years Ago
Merge Fixes
9 Years Ago
Added deferred mesh decal mrt blending fallback for d3d9 and legacy gl
9 Years Ago
Single-pass shore refl occlusion and caustics using mrt blending; kept two pass fallback for d3d9/gl
9 Years Ago
Fixed water refraction on dx11
9 Years Ago
Merged from main
9 Years Ago
Plugin rebuild
9 Years Ago
Merged from main
9 Years Ago
Run preprocess on "map entities" Fixed no player corpse
9 Years Ago
Tick perf
9 Years Ago
Debugging client crash
9 Years Ago
Fixed broken materials
9 Years Ago
Ai perf tweaks