branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
Show workshop weapons in player model's hands
Players in limbo (server join without a sleeper) are in group 1 (instead of null)
Network++
Fixed some workshop item diffuse textures having unused alpha - which is confusing skinners
OSX workshop crash fix (speculative)
Cave 7 missing tunnel segment
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)
Disabled caves (postponed due to performance issues)
Network++
Save++
Monument doors are slightly wider/taller
RUST-1432 Falling in cave 8 terrain fix
RUST-1431 Falling in cave 6 terrain fix
RUST-1426 notch more draw distance to mil tunnel light sources
added entity.spawnlootfrom "ent" "count"
Disabled rain until we can actually make it not fall through everything
Fixed players who joined a server but haven't spawned yet being in a network group and subscribed to surrounding network groups
The "subscriptions" console command can now also be called on the server (returns group subscription state from the server)
Made a few more warnings developer > 0 and added additional warnings for networking group subscription states
Fixed camera light
Added a few more skinnables
Fixed coffeecan shader
Hide skirt no cull
Flip normals on backfaces (clothing)
Flip out if conflicting inventory id's
Added backtracking paths to cave 5,6,7
Fix for RUST-1424
Fix for RUST-1426
Attempting to fix RUST-1425
Map no longer has fog of war
F1 grenades require 1 spring
Quarry no longer requires cloth, requires 15 gears instead
Wooden armour requires rope
Bone armor much cheaper rope wise
Leather gloves require sewing kit
small chance of tier2 components (spring/gears) being found in barrels
spring/gear chance increased slightly in tier2 loot table
modified all radtowns to actually drops tier2 components (gears,springs) instead of only weapon boxes
repairs no longer require components
fixed double armored door cost to require gears
torch only costs 1 LGF instead of 5
added recycler to sat dish
scene2prefab
protocol++
floor ladder hatch requires 3 gears instead of 5
armored door now costs 35 HQM+5gears
spring produces HQM at recycler
small stash no longer requires rope
Fixed steamclient.so for linux server
fix for metal blades on metal tools
fix for lr300/mp5 not needing spring component
trashcans no longer spawn crazy items
sewing kits are more prevalent and now drop in stacks of 4-6
metal hatchet and pickaxe no longer require metal blades
salvaged tools require blades/pipes but are *way* better at gathering
barrel component drops more common ( less oil/wood )
propane tank less common
reverted high external wall/gates cost adjustments
rifles/smgs require additional components
smg/rifle bodies less common (50% chance now 30% chance)
buffed all melee weapons damage
flamer requires additional components
phrases
protocol++
Stop selling the new items (until the patch goes live)
Workshop color picker
Fixed icons sometimes not faithful to item ingame
Fixed riot helmet using the wrong shader
Fixed workshop skybox reflection black blobs, clipping clouds
Fixed metal facemask normals
Accidentally set the price of the new skins to $2000 each
Workshop - can download .obj model for item (for advanced skinners)
Always access steam via the global