branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
workshop shader emission fix (testing)
Disabled occlusion culling by default + added "culling.enabled" for toggling
Made occlusion culling code fully portable between projects (albeit still requires renderer.dll)
Fixed occ cull debug shader error
Added dynamic occlusion culling to camera
Registering PlaceDecor spawns for culling
Fixed static occludees being zeroed on occ sys re-enable
Added occludee meshLOD handling
Added dynamic occlusion culling system to third party
Updated renderer native plugin to latest
Fixed another u55 scripting error from merge
Cleaned CLIENT define from native interop api
Fixed profiler-related script error
Cherry picked 17836; dynamic batching toggle
Cherry picked deferred mesh decal optimizations
Fixed buffer readback native interop lost in merge
Fixed 5.5 related compilation error
Try building bundles without DisableWriteTypeTree
Reverted material_zoo scene outdated Camera and Sky to prefab
Updated shaders to 5.5.x
Fixed CommandBuffer.DrawMesh warnings
Updated Rust Builder Path
Disabled compute buffer readback test on unsupported platforms
Updated native binaries with renderer dll set to full optimizations
Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
Added non-blocking texture/compute-buffer readback functionality + test scene
Added lods to hazmat suit
Reworked Hazmat suit source files
added some barrel spawns to airfield
decreased hqm chance from crates (increases chances of everything else)
lowered chance of oil barrel spawning in junkpile
removed spring requirement from beartrap/landmine/reactive target
junkpiles now properly despawn their contents
hazmat stuff uncraftable (for now)
components max stacksize increased
protocol++
added recycler to radtown3
added small refinery to radtown 3
added another recycler to airport in a hangar
fixed inaccessible recyclers
recyclers process every 5 seconds (was 3)
cctv camera/targeting computer now recycle into techparts/hqm
removed ammo spawns from loot crates (more of everything)
merge into prerelease
protocol++
Can clear/set textures to "none"
Added fuzz options for cloth shader (turning fuzz to 0 enables spec color)
Added emission options
Fixed broken rocks
Added optional double sided lighting activated by RUST_STD_DOUBLESIDED (cloth only for now)
Cherry picked terrain shader optimizations
17230
Morte posix compatibility