branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
Map no longer has fog of war
Added backtracking paths to cave 5,6,7
Fix for RUST-1424
Fix for RUST-1426
Attempting to fix RUST-1425
Flip out if conflicting inventory id's
Flip normals on backfaces (clothing)
Fixed coffeecan shader
Hide skirt no cull
Fixed camera light
Added a few more skinnables
Fixed players who joined a server but haven't spawned yet being in a network group and subscribed to surrounding network groups
The "subscriptions" console command can now also be called on the server (returns group subscription state from the server)
Made a few more warnings developer > 0 and added additional warnings for networking group subscription states
Disabled rain until we can actually make it not fall through everything
added entity.spawnlootfrom "ent" "count"
RUST-1432 Falling in cave 8 terrain fix
RUST-1431 Falling in cave 6 terrain fix
RUST-1426 notch more draw distance to mil tunnel light sources
Monument doors are slightly wider/taller
Disabled caves (postponed due to performance issues)
Network++
Save++
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)
Cave 7 missing tunnel segment
OSX workshop crash fix (speculative)
Fixed some workshop item diffuse textures having unused alpha - which is confusing skinners
Players in limbo (server join without a sleeper) are in group 1 (instead of null)
Network++
Show workshop weapons in player model's hands
Morte posix compatibility
Cherry picked terrain shader optimizations
17230
Fixed broken rocks
Added optional double sided lighting activated by RUST_STD_DOUBLESIDED (cloth only for now)
Can clear/set textures to "none"
Added fuzz options for cloth shader (turning fuzz to 0 enables spec color)
Added emission options
merge into prerelease
protocol++
cctv camera/targeting computer now recycle into techparts/hqm
removed ammo spawns from loot crates (more of everything)
added recycler to radtown3
added small refinery to radtown 3
added another recycler to airport in a hangar
fixed inaccessible recyclers
recyclers process every 5 seconds (was 3)
hazmat stuff uncraftable (for now)
components max stacksize increased
protocol++
junkpiles now properly despawn their contents
removed spring requirement from beartrap/landmine/reactive target
lowered chance of oil barrel spawning in junkpile
decreased hqm chance from crates (increases chances of everything else)
added some barrel spawns to airfield
Reworked Hazmat suit source files
Added lods to hazmat suit