branchrust_reboot/prerelease_xpcancel
358 Commits over 213 Days - 0.07cph!
Fixed see players through walls with motion blur (RUST-1069)
Hud Notice system
Added notice for level up, item available with non placeholder sounds
changing 4300 files on a hunch
Crafting queue cleanup
Double click craft
Touched 2800 meta files for no good reason
Benchmark results use a truncated average instead of plain average
Rendermode benchmarks
fixed issue with some of the female clothing having "Madonna tits"
Rebuilt plugins, updated launcher with eac client dll
Made blueprint corner status indicators neater
Fixed antialias not working
Removed multiple procmap benchmarks
Added barren benchmark
Added postprocess benchmarks
Disable motion vectors if motion blur disabled
Removed debug output from crafting ui
Fixed space pressing buttons after menu is closed
Fixed pie menu drawing over the top of inventory/crafting
Rock can be crafted
Fixed uncomfortable rock repeat rate
Fixed mainmenu obscuring the belt bar (!)
Fixed Drag icons sometimes not showing, made bigger
Disabled UI dithering until we can come up with something that isn't shit
Fixed front page news header image bugs
Should fix #harvest pumpkin tooltip
Server history scroll speed
Key bind option for craft menu
Water quality defaults to high
Tooltips for some options
Load mainmenu from scene (not scene2prefab)
Load mainmenu.serverbrowse from scene (should do this for all mainmenu subpanels tbh)
ingame menu background tweaks
Redone options screen so it doesn't look like a hairy bag of dicks
Options turns bloom off works
Option to turn motion blur off
Split inventory/crafting into separate scenes
UI background blur is more generic instead of being tied to inventory menu
Fixed autoturret serialization
Ores don't show health bar
More shitty ass bundling shit
Fixed NRE's in GeneratePrice @helkus
More build speed experiments
Build process reshuffle.. build faster you prick!
physics.steps for client (devs)
use localPosition where possible (evaluating perf difference)
Death/Kill messages include steamid
Fixed momentarily locking move keys after submitting chat
Ores fix (I think, this might cause issues?)
Replaced deprecated calls to RenderTexture.isCubemap
Moved process GPU device requests call to MainCamera.cs
Added "terrain.atlasmipfix" and "terrain.basetexcomp" commands to disable all native gfx api calls (only pvt and these two features use them)
Added comments regarding terrain.* commands to ConVar.Terrain script
Fixed holosight item showing a phantom file / duplicate error