111,065 Commits over 3,928 Days - 1.18cph!
Time of Day update to 2.1.2 prerelease 2
Changed ambient occlusion image effect order
Added safe error handling when a grass patch uses too many vertices
Re-organised prefab folder
Everything that autospawns should now be in the autospawn folder
protocol++
Skinned colliders can no longer be convex
Fixed potential headshots creating an error
Fixed a bunch of compile warnings
Removed duplicate LOD group from cactus 5
Fixed HTML manager spawning twice
Changed HTML to 'OnDemand' mode
Removed player rigidbodies serverside
Fixed Radiation sphere trigger math
Added vis.triggers convar
SkinnedMeshCollider triangle array errors
Fixed errors with input state being null on disconnect
This should fix having to hit doors to get lock status to change
Changed ores to use standard shader
Disabled voice chat playback (crashing in u5 in SetData)
Removed redundant rigidbody warning
Material tweaks
PlayerModel scene render settings
the player + torch animations all done.
Tweaking to avoid crazy shadow flickering
PVT fixes for Unity 5 support
Wider hardware support using ARGB32 fallback for tables
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
Clothes material fixes
Made camera clear only depth (fixes leaf outline bug in u5)
Made time curve harsher - night doesn't last as long
Improved grass visuals when viewed directly from above (i.e. looking straight down)
Improved grass patch border transition
These trees had two colliders
Removed rigidbodies from more prefabs
Fixed specular highlight on water
Removed more rigidbodies
Ores now properly dispense metal/sulfur ore
Fixed construction guide shader
Fixed player sticking head through ceiling
Fixed not unducking
Fixed player collider sometimes being sidewards
Fixed door falling off (!)
Removed rigidbodies from a bunch of static-y stuff
Disabled network sleeping (perf test)
Made SpawnHandler resolution configurable (1024x1024 for now)
Fixed beaches 3 tree billboards
Sky dome ambient color tweaks
More profiling when sending snapshots
fixed vm_rock missing event errors
Fixed NRE on server with clothes swapping
Changed linux server not to ship steamclient.so
Made all scenes use tricolor ambient light
Time of Day update to 2.1.2 prerelease 1
Tweaking so out of memory errors get bucketed the same
Fixed NRE in PlayerInput.ClientTick
Re-enabled water reflection (perf test)
Wolf now uses mesh collision
Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
Actual iceberg metas this time.
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
Asset files for the remaining icebergs.
Fixed terrain shaders (white terrain at close range)
Disabled PVT until it works again
Disabled WaterFogVolume until it stops overlaying everything
Increased client connection timeout
Deleted skinshader, furshader (not working in u5)
Fixed possible NRE on scene unload
Include 64bit steam dlls with debug server build
Lessen network grid size (perf test)
Fixed player being a black shiny blob
Added option to make Win32 client debug build
Disabled water reflections (huge fps boost - possible Unity5 bug?)