128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
                
                
                
                
             
         
        
            
            
            
                
                Added biome painting
Refactoring and cleanup
                
                
                
                
             
         
        
            
            
            
                
                custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
                
                
                
                
             
         
        
            
            
            
                
                Added topology painting test
                
                
                
                
             
         
        
            
            
            
                
                Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
                
                
                
                
             
         
        
            
            
            
                
                Finished up topology painting
                
                
                
                
             
         
        
            
            
            
                
                Updated error report urls
                
                
                
                
             
         
        
            
            
            
                
                Removed need for terrain splat prototypes at load
Removed some stuff from the world class that shouldn't be in there
Fixed SpawnHandler on non-procedural maps
                
                
                
                
             
         
        
            
            
            
                
                Baked / painted all required CraggyIsland info, is now a fully working custom map
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from custom-map-backend
                
                
                
                
             
         
        
            
            
            
                
                Tweak rendering distances
                
                
                
                
             
         
        
        
            
            
            
                
                MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
                
                
                
                
             
         
        
        
            
            
            
                
                Additional error logging in SoundManager
                
                
                
                
             
         
        
        
            
            
            
                
                added some new intermediary walk/run  animations for the boar (to minimize the amount of foot sliding).
tweaked the playback speeds for the boar.
                
                
                
                
             
         
        
            
            
            
                
                added some new intermediary walk/run  animations for the Wolf (to minimize the amount of foot sliding).
tweaked the playback speeds for the wolf
                
                
                
                
             
         
        
            
            
            
                
                Potential SoundManager NRE fix
                
                
                
                
             
         
        
            
            
            
                
                Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx)
Removed ProfileProceduralMap; added ProfileProceduralTerrain
                
                
                
                
             
         
        
        
            
            
            
                
                Trying an alternative height map encoding
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NREs in water on server
                
                
                
                
             
         
        
            
            
            
                
                Removed the need for WorldSetup
                
                
                
                
             
         
        
            
            
            
                
                Removing sound object recycling (we will do better than this)
                
                
                
                
             
         
        
            
            
            
                
                Reenable the sound player on the torch attack effect again
                
                
                
                
             
         
        
            
            
            
                
                Increased health of sheet metal
slightly increased cost of sheet metal
                
                
                
                
             
         
        
            
            
            
                
                Backup before I ruin the grass.
                
                
                
                
             
         
        
            
            
            
                
                Ignore spawn handler position
                
                
                
                
             
         
        
            
            
            
                
                Silly me, doing it all complicated
                
                
                
                
             
         
        
            
            
            
                
                More texture size limits
Runtime texture names
                
                
                
                
             
         
        
        
            
            
            
                
                Adding burlap headwrap 2 models, textures, etc.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added terrain painting overlay to terrain and terrain blend shaders
                
                
                
                
             
         
        
            
            
            
                
                Enabled trees in LegacyLevel
                
                
                
                
             
         
        
            
            
            
                
                Proper fix for parallax offsetting and more robust inversion attenuation
                
                
                
                
             
         
        
            
            
            
                
                Added decor quality slider
                
                
                
                
             
         
        
            
            
            
                
                started AssetGallery scene
                
                
                
                
             
         
        
            
            
            
                
                added some new intermediary walk/run  animations for the stag and horse
tweaked the playback speeds for the stag and horse
                
                
                
                
             
         
        
        
            
            
            
                
                fixed a bug with the player creating a shit ton of footsteps when he slows down and turns in place.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Switched various clothing materials to the standard metallic setup for better compatibility