128,784 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks
reduced explosive protection from signs 
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fixed the rocket launcher ironsighting so it points to the center of the screen
                
                
                
                
             
         
        
            
            
            
                
                Rivers and roads made visible.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed cloud billboards getting culled (wrong layer)
                
                
                
                
             
         
        
            
            
            
                
                Quick first pass at horse footsteps
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed 2048 leaf textures
Fixed SpeedTree updater to use the new shader
Ran Speedtree updater
                
                
                
                
             
         
        
            
            
            
                
                Renamed Petur's map to something less misleading (HapisIsland)
Fixed fogging in HapisIsland
Fixed rock/radtown draw distance in HapisIsland
Updated content maps
                
                
                
                
             
         
        
            
            
            
                
                Slimming Wood and Toptier building skins
                
                
                
                
             
         
        
        
            
            
            
                
                Made stuff static in HapisIsland
                
                
                
                
             
         
        
            
            
            
                
                Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
                
                
                
                
             
         
        
        
            
            
            
                
                Merging perf stuff from map branch
                
                
                
                
             
         
        
            
            
            
                
                Bad merge in UnityVS.VersionSpecific.dll
                
                
                
                
             
         
        
            
            
            
                
                smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
                
                
                
                
             
         
        
            
            
            
                
                Prettied up rocket spawning (no longer a clipping mesh in your face)
rockets should be able to hit people now
fixed tracer material regression
prettied up rocket smoke trail
                
                
                
                
             
         
        
        
            
            
            
                
                Optimizations and quality improvements for parallax occlusion mapping
Reduced aniso level for base terrain pyramid maps
                
                
                
                
             
         
        
            
            
            
                
                updating revolver textures and material
                
                
                
                
             
         
        
            
            
            
                
                Patched water script
Added lake shader and material; screen-space is for ocean only but keywords are global
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Vignette experiment (apply pre-tonemapping)
                
                
                
                
             
         
        
            
            
            
                
                God ray experiment (apply post-fog)
                
                
                
                
             
         
        
            
            
            
                
                Enabled ocean/ss in Water prefab
                
                
                
                
             
         
        
            
            
            
                
                added missing normal map to grenade
fixed grenade pausing in mid air for a second after thrown
slowed down hammer refire rate
fixed explosives not resetting building block repair delay
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaked animal animations.
fixed the bug where the horse sounded like a popcorn machine
                
                
                
                
             
         
        
        
            
            
            
                
                some more animal animation tweaks
                
                
                
                
             
         
        
            
            
            
                
                animations for the beancan grenade view model
added sound and special fx as well
                
                
                
                
             
         
        
            
            
            
                
                Per gameobject audio voice count limiting
                
                
                
                
             
         
        
        
            
            
            
                
                tone down the specular on the horse hair so it doesnt look like it's auditioning for a shampoo commercial
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed spec from tree billboards for real. Synched some inter-species tree colors. More rocks.
                
                
                
                
             
         
        
            
            
            
                
                Wood yield scaled with tree size. 15% bonus on arctic ones.