128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                some tweaks to the footstep impact fx.
adjusted the player animation playback speeds so the player doesnt footslide as much when he starts sidestepping
                
                
                
                
             
         
        
        
            
            
            
                
                Make hard footsteps sound less stompy
                
                
                
                
             
         
        
            
            
            
                
                Deleted some unnecessary folders and materials. Updated more clothing materials to standard metallic setup. Rearranged some folders for usability. Added prefabs for secondary urban pants (jeans) and beanie. Updated the second burlap headwrap prefab to have correct settings.
                
                
                
                
             
         
        
            
            
            
                
                Adding a couple of files I missed in the last checkin.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                First pass at campfire and furnace sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Scene cleanup. New foliage prefabs.
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE on server when reading client empty string
                
                
                
                
             
         
        
        
            
            
            
                
                added some new intermediary walk/run  animations for the bear
tweaked the playback speeds for the bear
                
                
                
                
             
         
        
        
        
            
            
            
                
                bandages are once again a default blueprint WOW NICE
rocketlauncher starts with 0 ammo
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Editor loadouts rust/wiki/Editor-Loadouts
                
                
                
                
             
         
        
        
            
            
            
                
                rigged up the beancan grenade view model
created deploy / idle animations for the bencan view model
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some burlap headwrap clipping issues. Updated a bunch of textures to use consistent (smaller!) sizes. Deleted an unnecessary folder.
                
                
                
                
             
         
        
            
            
            
                
                Actually checking in the delete for that folder because I'm a dummy.
                
                
                
                
             
         
        
            
            
            
                
                Added userinfo (like in source engine)
god is now a clientside userinfo var
Added userinfo skincol, skintex, skinmesh - for admins to change their skin (when making movies/screemshots etc)
                
                
                
                
             
         
        
            
            
            
                
                Fixed sign texture sometimes dissapearing
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduced rocket aimcone (more accurate now)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Switched biome paint preview to overlay
                
                
                
                
             
         
        
        
            
            
            
                
                Render overlay alpha channel as white
                
                
                
                
             
         
        
            
            
            
                
                Added parallax occlusion mapping to highest terrain quality mode
                
                
                
                
             
         
        
            
            
            
                
                Added refresh to spawn handler context menu
                
                
                
                
             
         
        
            
            
            
                
                Added checksum calculation to custom maps
Moved editor size and seed from game setup to terrain generator
Disconnect on checksum mismatch
                
                
                
                
             
         
        
        
            
            
            
                
                comments so I dont forget
                
                
                
                
             
         
        
            
            
            
                
                new keypad lock and textures / lods / mats
                
                
                
                
             
         
        
        
            
            
            
                
                some more work on keypad albedo
                
                
                
                
             
         
        
            
            
            
                
                signs no longer take bullet or explosive damage