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132,139 Commits over 4,262 Days - 1.29cph!

11 Years Ago
Updated building block prefabs to use draw call batching
11 Years Ago
Water Catcher loot panel wip
11 Years Ago
missed
11 Years Ago
entity pie menu ordered properly drinking direct from catcher
11 Years Ago
Fixed move back to catcher
11 Years Ago
pistol and all the files!
11 Years Ago
Tweaked ocean shader and material further; custom lighting path for RUST_STD_WATER, avoiding indirect lighting and reflections Added edit-mode placeholder water material; updated water prefab Added quality modes affecting mesh and ocean shader lods Final tweaks in terrain shader water interaction before merging
11 Years Ago
Merge from main
11 Years Ago
added 3rd person animation for when the player is on fire.
11 Years Ago
pre-merge cleanup 1
11 Years Ago
Merging water2 branch
11 Years Ago
Post merge tweaks
11 Years Ago
Post merge tweaks
11 Years Ago
Fixed that some building block conditional model renderers were disabled
11 Years Ago
Inventory menu tweaks Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem) Don't GC collect on enter playmode stuff in editor (cuz fuck it) Enter playmode profiling (cuz it's still slow) Fixed water not loading
11 Years Ago
Watercatcher lootpanel UI tweaks Updated phrases
11 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
11 Years Ago
New door sounds New bandage sounds New airdrop plane sound Lots of small misc sound tweaks
11 Years Ago
sound fx and particle effects for when player is on fire
11 Years Ago
Fixed NREs in dump
11 Years Ago
Version 5.1.0f3
11 Years Ago
Added resourceDepositManager to randomly generate resource deposits on the map survey charge spawns a visible resource shower when a deposit is found mining quarry now latches onto resource deposit to extract minerals
11 Years Ago
merge from main
11 Years Ago
Water catcher water catching, blueprints, lootspawn Network proto++
11 Years Ago
Fixed fps.limit being stomped
11 Years Ago
Fixed PostOpaqueDepth not working in edit-mode
11 Years Ago
Item containers can restrict to single item type
11 Years Ago
Candlehat/Minerhat use fuel and don't break when they've run out Watercatcher icons
11 Years Ago
Reduced lag in large fightfights Made arrows/spears easier to pick up Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
11 Years Ago
Fixed for PostOpaqueDepth when screen size is zero More water tweaks
11 Years Ago
Updated shadervariants Fixed save compatibility issues
11 Years Ago
Fixed infinite ammo
11 Years Ago
quarry saves/loads properly Updated lowgrade fuel to use less cloth added icons for survey charge and mining quarry
11 Years Ago
merge from main
11 Years Ago
mining quarry icon update
11 Years Ago
Fixed shadow bug introduced by water2 Added small opt to update border mesh only on snap motion Ocean material visibility tweak
11 Years Ago
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
11 Years Ago
More building optimizations
11 Years Ago
Bundle loadtime test
11 Years Ago
Water bottle - start with some water
11 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
11 Years Ago
compile fixes
11 Years Ago
merge from main
11 Years Ago
fixed the normal map for the portable generator (thanks Bill/Vincent)
11 Years Ago
Damage balance Slightly reduced damages from last week Alt ammo types always better than standard in terms of damage shotgun slug does lots of damage
11 Years Ago
merge from main
11 Years Ago
all loot tables, phrases etc udpated
11 Years Ago
Updated research table panel to sideset confusion
11 Years Ago
merge from main
11 Years Ago
merged mining quarry into main, gulp