reporust_rebootcancel

132,085 Commits over 4,262 Days - 1.29cph!

11 Years Ago
Better developer test for the console dev tools
11 Years Ago
Fixed players not being marked as developers properly
11 Years Ago
A couple of CLIENT ifdefs
11 Years Ago
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
11 Years Ago
Culling some clientside stuff out of serverside
11 Years Ago
Tweaked large water catcher blueprint ingredients
11 Years Ago
Fixed more projectile firing performance problems
11 Years Ago
Fixed item contents icons not always updating
11 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
11 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
11 Years Ago
Standalone compile fix
11 Years Ago
Windows compile fix
11 Years Ago
EAC compile fix (send help)
11 Years Ago
Fix standard shader compiling to ps_2_0 instead of ps_3_0 on lowest lod
11 Years Ago
Updated community ent NRE fixes Updated error urls
11 Years Ago
ProceduralObject NRE debugging
11 Years Ago
Another attempt to fix Unity terrain shader warning on startup
11 Years Ago
Reverted world setup change that led to it being called twice when playing inside the editor
11 Years Ago
Removed grid pattern from snow height map like the artist I am
11 Years Ago
Tweaked UVMIX parameters
11 Years Ago
DS Console text is different colour if server is debugmode DS Console has current map name
11 Years Ago
Added graphics.dof
11 Years Ago
Terrain parallax in bundled builds
10 Years Ago
Switch to built in analytics
10 Years Ago
Compile fixes
10 Years Ago
Added sqlite to native libraries
10 Years Ago
UnityTestTools
10 Years Ago
SQLite bindings + unit tests
10 Years Ago
Moving testtools to the editor folder
10 Years Ago
Renamed "Water Reflections" to "Water Quality" in tweaks UI Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water Added max bounds to water displacement [AMD freeze] Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
10 Years Ago
3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
10 Years Ago
rigged up the semi-auto pistol view model idle animation done
10 Years Ago
Item Definition unit tests
10 Years Ago
RustEditor cleanup
10 Years Ago
vegetable assets
10 Years Ago
Windmill files update - models, collision, LODs, Gibs, animation
10 Years Ago
animations for the semi_pistol viewmodel - deploy / dryfire / fire
10 Years Ago
Entities don't need to be in bundles folder
10 Years Ago
vegetable asset settings
10 Years Ago
Changing input to Input.GetAxisRaw - not sure it makes a difference
10 Years Ago
RustEditor tweaks
10 Years Ago
Item defs don't have to be in Items/
10 Years Ago
Fixed entity debugging flag not working as designed
10 Years Ago
Can place new Constructions in the editor without running manifest generation first
10 Years Ago
Fixed floating building parts Increased decay
10 Years Ago
Oops @ left in debug output
10 Years Ago
Organization
10 Years Ago
Missed meta
10 Years Ago
Fixed ArrayIndexIsEnumDrawer not working with structs/classes
10 Years Ago
Crunching Shit