127,271 Commits over 4,109 Days - 1.29cph!
Rock formations use prefab scene for easier handling
Fixed rock formations sometimes placing on roads
Better terrain adjustments on small caves
Overgrowth dressing scene updates
Fixed various clutter prefab fuckups
Fixed more clutter prefab fuckups
most functionality complete
eoka/bow/DBS/f1/flamethrower setup
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
cleaver/revolver/rocketlauncher/sword/thompson setup
hazmat offset adjustments
c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
added server convar to disable showing/networking of holstered items
holstered item display has new priority based on hostility
balanced mining crate loot
autoturret scans slowly instead of instantly flipping to new idle areas
autoturret turn noise lowered
peacekeeper mode laser is green
pump shotgun cost reduced significantly
scaled spears down
beancan holster info
Fix a few items missing ui sounds
Fixed bunker rooms asset culling
Tweaked ores / ores_snow densities to represent the changed biome distributions
Removed floating road segment from airfield
Fixed art assets layer setup
Simplified high external wall occluders; now single face double-sided and removed uv and color channels
Added occluder cracks to high external wall wood
Updated occluder mat to double sided
Fixed quit command not found in server console
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Bear footstep effects drop decals again