127,296 Commits over 4,109 Days - 1.29cph!
Don't disconnect on exception when playing demo
Rocket factory rocket scaffolding progress/interior trims/walkway damage
Added subsurface quality control; set medium as default
Added subsurface depth scale control
Tweaked spec textures and materials a bit more
Added detail amount by roughness masking (e.g. nails)
Reduced default ssp scatter radius to 2
Fixed div by zero in SSS specular reconstruction
single shot trap with all the trappings...
Fixed NRE when applying workshop skins with nosteam
office_vents texture sets + mats
Added default skin ssp to player ragdoll
Can place floor grills above large furnace
Network++
Floor spikes block foundation placement
Furnace deploy volume tweak
Music editor UX tweaks
Better waveform texture caching
Song tweaks
Initial implementation of classic theme
shotgun trap implementation
protocol++
phrases
manifest
Fixed water lighting to match new brdf
Fixed postprocess subsurface errors on non-core brdf surfaces
Deprecated legacy preintegrated skin shader and lighting path
Deleted legacy preintegrated skin shader
Fixed player preview for new core skin shader
Changed UIPlayerPreview render texture to linear hdr
Final placeholder skin spec map tweaks
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
final mid river area sculpt
guntrap deployment exploit fixes
skin approval
skin icons
Updated jenkinsfile:
- slack reports on error
- failFast on parallel
- set custom job name (hopefully)
scrap pile; fbx/materials/prefab/textures
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
Fixed being unable to harvest helicopter gibs (RUST-1690)
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
shotgun trap no longer creates decals
cleanup
shotgun trap costs less wood