128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Fixed NREs in player and npc culling
Fixed perf issues in lodgroup culling
                
                
                
                
             
         
        
            
            
            
                
                Localized voice limiting works for sounds that aren't initially parented to another object (RUST-1598)
Snow footstep tweaks
Distant gunshot tweaks
Misc minor sound tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed flickering/missing bullet glass impact decals
                
                
                
                
             
         
        
            
            
            
                
                Shader compile time opt; skipping unused permutations
                
                
                
                
             
         
        
            
            
            
                
                animal progress
fixed bunch of animal animations (temp)
animals stay at their proper attack range
animals give up if they can't reach their target
animals don't target players they can't see 
animal skeletons setup
animal damage setup
animal protection setup
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed "IsStopped can only be called on an active agent"
                
                
                
                
             
         
        
        
            
            
            
                
                Animal laggy ass is additive
                
                
                
                
             
         
        
            
            
            
                
                Print progress when building the navmesh
Sleep main thread while building the navmesh
                
                
                
                
             
         
        
        
        
            
            
            
                
                Shift clicking a server in the serverlist will copy its Ip to your clipboard
                
                
                
                
             
         
        
            
            
            
                
                Replaced Physics.Linecast(Vector3 start, Vector3 end) with Physics.Linecast(Vector3 start, Vector3 end, out RaycastHit hitInfo) because Unity
                
                
                
                
             
         
        
            
            
            
                
                Facepunch.Api manifest, banned servers
(We can ban servers from showing up in the server browser now)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed npc culling NRE caused by server reconnect
                
                
                
                
             
         
        
            
            
            
                
                fixed disappearing viewmodels
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory / office building textures / warehouse textures
                
                
                
                
             
         
        
            
            
            
                
                backup/progress on rocket crane detail greybox
                
                
                
                
             
         
        
            
            
            
                
                Fixed DoFlybySound NRE
Save++
Network++
                
                
                
                
             
         
        
            
            
            
                
                Disabled npc apply vis for now
                
                
                
                
             
         
        
            
            
            
                
                mining quarry has AI obstacle
fixed missing AI sounds
AI flees when it cant reach its target
wood armor helmet balance
                
                
                
                
             
         
        
        
            
            
            
                
                Recalculate bounds after resetting lodgroup local ref point; just in case
                
                
                
                
             
         
        
        
        
            
            
            
                
                Ignore Cooking::cook/createTriangleMesh error
                
                
                
                
             
         
        
            
            
            
                
                reverted the values in the ground blend material
                
                
                
                
             
         
        
            
            
            
                
                Added nav_wait cvar (default true)
Added nav_disable cvar (default false)
                
                
                
                
             
         
        
        
            
            
            
                
                Cleaned community ui test
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to drop items between icons
                
                
                
                
             
         
        
            
            
            
                
                Limited server's ability to call convars on clients
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in ConsoleSystem+Arg.HasPermission
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Gameobject is not a root in a scene" kick
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory site / warehouse / roof units textures
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory site ground update
                
                
                
                
             
         
        
            
            
            
                
                blending mask adjustments on old materials types
crane texturing progress
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed wrong blend mode on high wall wood
                
                
                
                
             
         
        
            
            
            
                
                RUST-1661 - Shooting through/under stone doorway fixed
                
                
                
                
             
         
        
            
            
            
                
                Check if standing on other players when verifying grounded state in anti hack (RUST-1572)
Changed default value of flyhack_protection to 3 (includes check for other players)
Eliminated water carving volume test from anti hack (perf)
Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
                
                
                
                
             
         
        
            
            
            
                
                Merging culling lodgrooup localrefpoint reset tweak
                
                
                
                
             
         
        
            
            
            
                
                Subtracted temporary disable npc apply vis
                
                
                
                
             
         
        
            
            
            
                
                torch / waterbucket / sword / stone_pickaxe  viewmodel tweaks