128,781 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed scene view display when skybox is enabled
                
                
                
                
             
         
        
        
            
            
            
                
                Rocket factory / side tower update and staircase
                
                
                
                
             
         
        
            
            
            
                
                Changed InvokeHandler times from AoS to SoA (performance)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed OSX / Linux / Win32 debug builds not uploading to Steam
                
                
                
                
             
         
        
        
            
            
            
                
                skin approval + broken icons
                
                
                
                
             
         
        
            
            
            
                
                Reapplied main camera effect connections
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled allow MSAA on main camera
                
                
                
                
             
         
        
            
            
            
                
                Updated SSAO + fixed OnPostRender error
                
                
                
                
             
         
        
            
            
            
                
                Reapplied packed hdr and tweaked tier settings
                
                
                
                
             
         
        
            
            
            
                
                skin approval + icons
fixed missing hatchet
                
                
                
                
             
         
        
            
            
            
                
                Cleanup in ssao
Small water reflection optimization (bw++, all platforms)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
                
                
                
                
             
         
        
            
            
            
                
                backup/progress
static chair prop adapted from deployable
                
                
                
                
             
         
        
            
            
            
                
                External walls block ai
External gates block ai (unless open)
Ores block ai
                
                
                
                
             
         
        
        
        
            
            
            
                
                Massively improved InvokeHandler hashing
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory / side towers interior and staircases
                
                
                
                
             
         
        
        
        
            
            
            
                
                Facepunch.System project automatically includes all its cs files (like the other plugins)
                
                
                
                
             
         
        
            
            
            
                
                Moved InvokeHandler to plugins
Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
                
                
                
                
             
         
        
            
            
            
                
                ListComponent now uses a ListHashSet instead of a List (better remove performance)
ListHashSet implements IEnumerable and has index getter / setter
ListDictionary implements IEnumerable
                
                
                
                
             
         
        
            
            
            
                
                Removed this. from all invokes as they're no longer extension methods
                
                
                
                
             
         
        
            
            
            
                
                JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory building / interior texture progress
                
                
                
                
             
         
        
            
            
            
                
                junkpiles block AI movement
junkpiles actually sink all the way into the ground before disappearing
                
                
                
                
             
         
        
            
            
            
                
                beancan / f1 grenade viewmodel tweaks
                
                
                
                
             
         
        
            
            
            
                
                flamethrower + bolt rifle viewmodel tweaks
                
                
                
                
             
         
        
            
            
            
                
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                hammer / salvaged hammer viewmodel tweaks
                
                
                
                
             
         
        
            
            
            
                
                hatchet / stone hatchet / mace  viewmodel tweaks
                
                
                
                
             
         
        
            
            
            
                
                hatchet / stone hatchet / mace  viewmodel tweaks
                
                
                
                
             
         
        
        
        
            
            
            
                
                python revolver / cleaver / hacksaw  viewmodel  tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                Better / fixed pooling for GetVisibleFrom
                
                
                
                
             
         
        
        
            
            
            
                
                Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
                
                
                
                
             
         
        
            
            
            
                
                Fixed spinner wheel skinnablility
                
                
                
                
             
         
        
        
            
            
            
                
                T2 Furnace deeper foundations
                
                
                
                
             
         
        
            
            
            
                
                RUST-1655 - IndexOutOfRangeException - Spatial.Grid