branchsbox-assets/maincancel

815 Commits over 580 Days - 0.06cph!

1 Year Ago
Additional model block outs
1 Year Ago
Remove test concrete trimsheet
1 Year Ago
added wood_trim_burnt + associated wood blends https://files.facepunch.com/jason/1b2711b1/sbox_Lfgga20AJO.png
1 Year Ago
added surface property to plaster_e
1 Year Ago
added plaster_e + painted blend https://files.facepunch.com/jason/1b2711b1/sbox_8xXGahCPV8.png
1 Year Ago
trimsheet vmap
1 Year Ago
basic colour material
1 Year Ago
metal_trim_02 + wood_trim_polished and all associated blends
1 Year Ago
Corrected trimsheet surface properties
1 Year Ago
signage
1 Year Ago
concrete trim additions + weathering + damage blends https://files.facepunch.com/jason/1b2511b1/sbox_N0xwIey6Vv.png
1 Year Ago
Added concrete_trim clean + normal + damaged blend corrected plywood_trim path
1 Year Ago
various wood trimsheets wood_trim_01 https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_VLwKKXe26G.png wood_trim_02 https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_wWKirnMHvs.png wood_trim_weathered https://files.facepunch.com/jason/1b1911b1/Adobe_Substance_3D_Painter_YjNs2qhWHe.png wood_trim_painted https://files.facepunch.com/jason/1b1911b1/Adobe_Substance_3D_Painter_YJCOAw6dOP.png plywood_trim_01 https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_RQmxoDeZ3n.png +blends https://files.facepunch.com/jason/1b2011b1/sbox_AE1021mVjq.png
1 Year Ago
bulkhead light
1 Year Ago
Fix .gitignore wildcard that should have been *.*_c instead of *_c & restore the few assets caught by the former
1 Year Ago
Remove all compiled content that is now excluded by .gitignore
1 Year Ago
.gitignore: ignore all compiled content except shaders
1 Year Ago
mountain bike source files
1 Year Ago
added metal_trim_galvanized https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_dp8XGOdoUU.png
1 Year Ago
added iron_trim_rust + blend also fixed metal_trim_painted https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_10UVgkohpv.png
1 Year Ago
Updated trimsheet rect to use tiling
1 Year Ago
Added metal_trim_rust_01 + iron_trim_01 https://files.facepunch.com/jason/1b1111b1/opera_8sRndSQDk8.png https://files.facepunch.com/jason/1b1111b1/Adobe_Substance_3D_Painter_2KHTC6LJIR.png
1 Year Ago
Grass weeds cluster set Leak decal
1 Year Ago
metal_trim_01 + weathered + painted https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_CpAspnBaT1.png https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_2sOi9sX1OG.png https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_TVK7nZwYuq.png
1 Year Ago
Weapons: sync with changes
1 Year Ago
adding airduct tileset, plasterboard hotspot
1 Year Ago
Weapons: remove HoldAdjustment_ parameters from all animgraphs
1 Year Ago
brick_single_a dirty blend adjustment
1 Year Ago
post_box fix
1 Year Ago
brick adjustments
1 Year Ago
v_mp5/v_usp: sync up with recent changes
1 Year Ago
v_usp/v_spaghellim4: added holster animations
1 Year Ago
brick_single scatter + corner meshes painted skin
1 Year Ago
brick_single models https://files.facepunch.com/jason/1b0511b1/sbox_kJMYDn3t1P.png https://files.facepunch.com/jason/1b0511b1/sbox_XlGAXJvURf.png
1 Year Ago
Recompiled assets
1 Year Ago
Adjust blend mask on corrugated metal Ivy moss decal
1 Year Ago
brick trim no alpha
1 Year Ago
wall_brick_d_trim rough fix
1 Year Ago
Ivy collection
1 Year Ago
v_spaghellim4: base animgraph
1 Year Ago
v_spaghellim4: basic viewmodel setup
1 Year Ago
v_usp/v_mp5: use shared references instead of previous cross references
1 Year Ago
v_mp5/v_usp: changes related to first person arms work (see main commit comments: 2573bebbec159e3703c437a5887d64fa5dd94665)
1 Year Ago
RMR red dot mounts WIP https://files.facepunch.com/rickgreeve/RMR_02.jpg https://files.facepunch.com/rickgreeve/RMR_01.jpg
1 Year Ago
wall_brick_b_trim_painted
1 Year Ago
More materials plaster_d wall_brick_d + blend + painted wall_brick_b painted
1 Year Ago
Remove metal texture from concrete trim sheet
1 Year Ago
Floor brick blend
1 Year Ago
v_usp: added run/sprint additives (mp5 re-use for now)
1 Year Ago
v_mp5/v_usp: manually synced up graph Parameters & Tags