branchsbox-assets/maincancel

527 Commits over 336 Days - 0.07cph!

11 Months Ago
v_usp: trim sequence used for slide management, add fire variant
11 Months Ago
v_usp: reworked graph to have a slide manager, better core SM reload handling (code can set b_empty to false at any time during reload), & animation improvements
11 Months Ago
Pavement blends tweaked cardboard box materials
11 Months Ago
USP world model cleanup
11 Months Ago
silencer re export silencer was being scaled down in the viewmodel
11 Months Ago
MP5 Viewmodel Viewmodel only https://files.facepunch.com/rickgreeve/MP5_render_sbox_1.jpg
11 Months Ago
More asset corrections
11 Months Ago
Push all compiled apart from vtex
11 Months Ago
corrected file paths for roof_metal_panels + blends
11 Months Ago
Assets from core
11 Months Ago
Added roof_metal_panels multiple rust blends copper + iron oxide blends
11 Months Ago
v_usp: added camera animation to deploy & improved the animation
11 Months Ago
Fixed window shader
11 Months Ago
Fast food signs
11 Months Ago
Compiled shaders
11 Months Ago
Revert "telephone box" This reverts commit 122dbe75266b7c496cd573ea9228cc6959321037.
11 Months Ago
telephone box fixed wrong texture
11 Months Ago
Organisation for the future
11 Months Ago
MP5 weapon progress work in progress of the MP5 SMG
11 Months Ago
trench cover and telephone box
11 Months Ago
v_usp: ported existing animations to updated FPArms rig, adjusted grip, made reload animations more distinct, added dry fire state, made it & regular fire properly self-interrupting
11 Months Ago
Assets from core
11 Months Ago
Removed unused USP content
11 Months Ago
added marble_a_hs tweaked mat for stone_trim
11 Months Ago
Fast food branding wip
11 Months Ago
Updated asset zoo
11 Months Ago
Stone cladding hs blend meta
11 Months Ago
Add Tag to model materials Stone cladding hs blend
11 Months Ago
Updated flashing meshes, stone trim assets and roof_metal_panels hotspot
11 Months Ago
Models from core
11 Months Ago
roof_metal_panels_a1_hs and flashing meshes
11 Months Ago
Returned metal wheely bin and alarms to original path so we don't break maps
11 Months Ago
push decal
11 Months Ago
v_usp: animgraph implementation, additive idle layer, empty anims
11 Months Ago
Updated betcash logo
11 Months Ago
v_usp: reload animations Merge branch 'main' of sbox-assets
11 Months Ago
Updated asset library map
11 Months Ago
building01_stone_trim assets
11 Months Ago
Adjusted opening times overlay
11 Months Ago
Adjusted spacing and collision on betcash sign
11 Months Ago
Fixed incorrect material references BetCash sign model BetCash sign overlays
11 Months Ago
Fixed models referencing old paths
11 Months Ago
cinderblocks_01_hs first pass https://asset.party/facepunch/cinderblocks_01_hs
11 Months Ago
wall_stone_brick_a1 blend material Added Georgian-style large stone brickwork - Clean, Dirty, Damaged blend material https://files.facepunch.com/jason/1b3111b1/sbox_2dApkBjUAc.jpg
11 Months Ago
intruder alarms and metal bin wet floor sign
11 Months Ago
v_usp: updates to anims & new deploy
11 Months Ago
Updated Concrete cast hs
11 Months Ago
renderstage fixes
11 Months Ago
added renderstage
11 Months Ago
beer_keg assets https://files.facepunch.com/jason/1b2211b1/Photoshop_J2o8A4tj2e.jpg https://files.facepunch.com/jason/1b2211b1/Photoshop_xYcEtDb8OJ.jpg