333 Commits over 184 Days - 0.08cph!
Add info to our chatbox when client joins and leaves, not the base chatbox
Rename the say concmd also
Ledge grab feels a bit better
rename chat_add and chat_addinfo concmds
Add some logs to chatbox to see why they aren't showing up in packaged game
Stomp bsw for simple in-hammer booleans (<3 tj)
Slight downward offset of rocket explosion position for owner to give a vertical impulse
Push a bunch of compiled assets
Use BindClass instead for ammo transitions
Sometimes isn't dirtying the style properly, investigating
Animate when you gain ammo, only if it's your current ammo type
Added convars to modify game state lengths
Renamed Ammo to AmmoVital, fixed ammo take anim
Compiled files excluding vtex_c
Fixed players have 2 sets of guns
Animate ammo count on shooting
Fixed Precache not working correctly
Set round timer to 10mins
Increase collision boxes on ammo making easier to pickup
Precache particles
Enable shadows in fp for armour
Updated UI
Removed saturation on low health
Dont overheal on health and armour on on mega health/armour
buff lightning gun
Removed DebugOverlays and Logs
Show damage dealt on hud
Better looking damage indicator
Playsound on get a kill
Stop ledge grabbing on other players
ui tweaks
Damage Numbers
Shooting anim on lightning gun
Set players colour on spawn
Hold space to vault
Reduce the amount of rockets the player can hold
Keyframed animations for hud elements
Rocket launcher shoot animation
Rail gun shoot animation
can switch sooner after switching weapon
Fixed Q to switch between last weapon
Only give weapons using GiveAll command if player does not already have that weapon
Clean up the inventory system for Boomer and implement Q to switch
Merge branch 'main' of sbox-boomer
Mega Armour (Gives player 200 armour(
Fixed eyes not using custom shader
Added rail sliding from super tumble
Give player a jump back when leaving the rail
Award styling
Updated test map
Additional Sounds
Nametag style tweak
Added Body Armour clothing (Thanks ShadowBrain)
Updated coffin model
Rocket trail
Parent nails that hit entities to the entity they hit
Fixed Lightning Gun + fixed Nail Gun errors
Fix LightningGun DamageModifier prediction + add GrenadeProjectile and have GrenadeLauncher use it so we can distinguish for the kill feed
Update GrenadeLauncher and RocketLauncher to use projectile's attacker and projectile as weapon
Destroy laser particle when lightning gun is destroyed
Test to fix lighting particles network
More tweaks to consecutive
Tweak how consecutive kills are calculated
Fix sprees and consecutives
Only play sound to attacker
Don't play headshot sound for damage when it has the Blast flag
Only play headshot sound if it was a kill