reposbox-gunfightcancel

921 Commits over 609 Days - 0.06cph!

1 Year Ago
Decide winner of gamemode based on highest points if game time elapses
1 Year Ago
Punchier AKM recoil
1 Year Ago
Mess with ViewModel FOV while sprint / burst sprinting, alter real FOV if sprinting
1 Year Ago
Sprint sounds are much louder now
1 Year Ago
Show "WAITING" on Time Left panel if we're waiting for players to join
1 Year Ago
Added basic valid spawnpoint finder https://files.facepunch.com/devultj/1b2511b1/sbox-dev_27ZtJSzA2i.jpg
1 Year Ago
Gamemode rules refactor, add ISpawnPoint, redone how spawnpoints are decided, capture points can be spawn points if specified
1 Year Ago
Fixed strange padding with Chatbox
1 Year Ago
Slow down the player a bit more
1 Year Ago
Added ShotgunCrosshair too
1 Year Ago
Added PistolCrosshair type https://files.facepunch.com/devultj/1b2411b1/sbox_hBt5DuJddX.jpg
1 Year Ago
Let's not network this as a test
1 Year Ago
Fixed padding for hud markers at the bottom of the screen
1 Year Ago
Added GamemodeSpecificEntity, added static ammo crate entity
1 Year Ago
ammo case
1 Year Ago
Fire Mode switch changed to Use+Reload Added gunfight_thirdperson
1 Year Ago
Added Slow Walk
1 Year Ago
Reset all capture points when the game starts
1 Year Ago
Moved Ping to InputButton.Zoom (previously InputButton.Flashlight)
1 Year Ago
Gunfight Spawn Points can define SupportedGamemodes as Flags https://files.facepunch.com/devultj/1b2211b1/sbox_w4pQhh4kMR.png
1 Year Ago
Prioritize GunfightSpawnPoint, then if we can't find one, look through the SpawnPoint list
1 Year Ago
Can tag gamemode ident in spawnpoint
1 Year Ago
GunfightSpawnPoint Team is checked when querying for a suitable spawnpoint
1 Year Ago
Added GunfightSpawnPoint
1 Year Ago
War: Basic game loop running
1 Year Ago
Drain tickets, 1 per capture point every 5 seconds, also on death
1 Year Ago
Added proper contesting / capturing UI states to capture point markers Stop showing CapturePanel if you've already captured the point Notify game participants when a capture point is taken
1 Year Ago
Updated style for WinningTeamDisplay https://files.facepunch.com/devultj/1b2111b1/sbox_jduGaJxmyq.png https://files.facepunch.com/devultj/1b2111b1/sbox_hDR7VawPvs.png
1 Year Ago
Animate capture panel
1 Year Ago
Fix up CapturePanel to work on any gamemode
1 Year Ago
Add CapturePoints razor template
1 Year Ago
Add Capture Point marker style
1 Year Ago
Started work on War - large-scale combat test mode
1 Year Ago
Can also bash doors while sliding
1 Year Ago
Reduced lerp speed for ADS a tad
1 Year Ago
When Team is assigned on TeamComponent, give its Entity a tag to match
1 Year Ago
Fixed up issues with the ViewModel being sluggish when aiming down sights Reduced weapon recoil on the AKM
1 Year Ago
Aim state cleanup Sort scoreboard teams by score
1 Year Ago
Fixed GetLocation returning something empty
1 Year Ago
Restyled enemy player hud marker https://files.facepunch.com/devultj/1b1711b1/sbox_00EOdn9zVc.jpg
1 Year Ago
Aligned R870 aim position properly to screen center
1 Year Ago
Removed unused UI elements
1 Year Ago
Can't shoot while holstering/deploying a weapon
1 Year Ago
Can aim down sights with R870 shotgun
1 Year Ago
Add Weapon.GetFireRate, burst mode has its own fire rate, balanced some burst mode guns
1 Year Ago
Hide and update FireModes panel when life state changes
1 Year Ago
Firemodes panel rewritten in razor, fixed layout bugs
1 Year Ago
Use generic loadouts, span them properly
1 Year Ago
Record multi kill stats, we can show these later
1 Year Ago
Send multi kills to other players