reposbox-gunfightcancel

930 Commits over 639 Days - 0.06cph!

1 Year Ago
Forgot to clamp ViewAngles when refactoring the player controller https://files.facepunch.com/devultj/1b0911b1/sbox-dev_5io9BnomHB.mp4
1 Year Ago
Play skidding animation when slide is active
1 Year Ago
Fixed NRE caused by aiming when you have no weapon
1 Year Ago
Fixed Ammo NRE
1 Year Ago
Fixed NRE on death
1 Year Ago
Simulate eyes using real eye height
1 Year Ago
Convert Ammo UI to razor
1 Year Ago
Remove tactical sprint - made sprint hold, instead of toggle
1 Year Ago
Don't look for unique loadout in War gamemode
1 Year Ago
Re-add MP5, adjust base ViewModel FOV
1 Year Ago
Don't crash the game because we didn't a valid loadout
1 Year Ago
Configure 1911 Remove screwed up walkbob code
1 Year Ago
Convert HudHints to razor
1 Year Ago
Merge 'refactor' into 'main'
1 Year Ago
Add gunfight_ui_scale, to scale entire UI system - defaults to 0.8
1 Year Ago
Kill weapon attachments
1 Year Ago
Fixed compile issues, got weapons working again
1 Year Ago
Removed PingSystem
1 Year Ago
Additional pain fixes, in prep for backporting fps sample
1 Year Ago
Re-added missing functionality from Player
1 Year Ago
Use controller's eye height for AimRay Simulate Animations correctly
1 Year Ago
Fixed FOV not being reset properly
1 Year Ago
Stage one, got everything compiling
1 Year Ago
Get rid of DuckMechanic bbox testing for now, it's shit
1 Year Ago
Delete PickupFeed
1 Year Ago
Removed a bunch of old UI elements, fixed up VoiceList so you can tell who's talking
1 Year Ago
Hide Crosshair while aiming. Group Crosshair with main game HUD elements, so it'll fade out when the game asks.
1 Year Ago
Don't set vault sound volume
1 Year Ago
Update MapList
1 Year Ago
Work in progress UI2 Crosshair replacement
1 Year Ago
Fixed NRE caused on death from GunfightWeapon.BuildInput
1 Year Ago
Replicate gunfight_gamemode cvar
1 Year Ago
Updated Gunfight for Client Input Merge branch 'main' into custom-client-input Merge pull request #8 from Facepunch/custom-client-input Custom client input
1 Year Ago
Test: Turn off reverb Added WeaponDefinition.DeployTime, can switch weapon while reloading again Added CameraModifier.OnRemove Fixed NRE when suiciding Changed Spawn Overview style to match Lewis' concept a bit more Add linear gradient behind buttons on SpawnOverview Apply yaw / roll offset to viewmodel when walking sideways Blend airLerp based on if you're aiming down sights. This still doesn't feel right, though. Add jump windup, with first-draft jump camera modifier https://files.facepunch.com/devultj/1b0411b1/sbox-dev_9AKRGnGVGq.mp4 Remove Menu bind for LoadoutSelector Interpolate EyeHeight, use EyeHeight when calculating character's BBox. Means players can duck through crawl spaces, windows, etc. Test above space if the player tries to stop ducking, so they don't get stuck Sprint viewbob and start of sliding roll Allow aiming while crouching, lower the viewmodel a bit while moving Sliding roll, cooler slide mechanic Slide sound Don't sprint while crouching that's silly, and enable firing while sliding Nice sprint viewmodel bob Change sliding offsets ADS should feel instant Cleanup mechanic, give hint that view changes should be handled by mechanic Much better vaulting mechanic Check stuck when activating vaulting, add better checks for that, also dot to movment wish direction (not actual velocity) should be positive to that vector Slide further if we are aiming down sights, feels much better, also do view offsetting if we are aiming down Tweak all gun materials, seemed their PBR values were all uncalibrated, let them have proper nice contract Merge pull request #7 from Facepunch/better-feeling-movement Merge branch 'main' into custom-client-input
1 Year Ago
Sprint viewbob and start of sliding roll Allow aiming while crouching, lower the viewmodel a bit while moving Sliding roll, cooler slide mechanic Slide sound Don't sprint while crouching that's silly, and enable firing while sliding Nice sprint viewmodel bob Change sliding offsets ADS should feel instant Cleanup mechanic, give hint that view changes should be handled by mechanic Much better vaulting mechanic Check stuck when activating vaulting, add better checks for that, also dot to movment wish direction (not actual velocity) should be positive to that vector Slide further if we are aiming down sights, feels much better, also do view offsetting if we are aiming down Merge pull request #7 from Facepunch/better-feeling-movement
1 Year Ago
Tweak all gun materials, seemed their PBR values were all uncalibrated, let them have proper nice contract
1 Year Ago
Slide further if we are aiming down sights, feels much better, also do view offsetting if we are aiming down
1 Year Ago
Check stuck when activating vaulting, add better checks for that, also dot to movment wish direction (not actual velocity) should be positive to that vector
1 Year Ago
Much better vaulting mechanic
1 Year Ago
Don't sprint while crouching that's silly, and enable firing while sliding Nice sprint viewmodel bob Change sliding offsets ADS should feel instant Cleanup mechanic, give hint that view changes should be handled by mechanic
1 Year Ago
Slide sound
1 Year Ago
Sprint viewbob and start of sliding roll Allow aiming while crouching, lower the viewmodel a bit while moving Sliding roll, cooler slide mechanic
1 Year Ago
Test above space if the player tries to stop ducking, so they don't get stuck
1 Year Ago
Interpolate EyeHeight, use EyeHeight when calculating character's BBox. Means players can duck through crawl spaces, windows, etc.
1 Year Ago
Remove Menu bind for LoadoutSelector
1 Year Ago
Add jump windup, with first-draft jump camera modifier https://files.facepunch.com/devultj/1b0411b1/sbox-dev_9AKRGnGVGq.mp4
1 Year Ago
Blend airLerp based on if you're aiming down sights. This still doesn't feel right, though.
1 Year Ago
Apply yaw / roll offset to viewmodel when walking sideways
1 Year Ago
Add linear gradient behind buttons on SpawnOverview
1 Year Ago
Changed Spawn Overview style to match Lewis' concept a bit more