reposbox-gunfightcancel

921 Commits over 609 Days - 0.06cph!

1 Year Ago
Fixed kill feed not displaying
1 Year Ago
Add Double Kill, Triple Kill, Quad Kill awards
1 Year Ago
Balanced weapons effective ranges
1 Year Ago
Add max effective bullet range, scale down damage based on range
1 Year Ago
Loadout selector can be accessed with InputButton.Menu
1 Year Ago
Proper exit animation for Loadout selection screen
1 Year Ago
Bullshit loadout selector system, can define match loadouts, and if custom loadouts are allowed https://files.facepunch.com/devultj/1b0911b1/sbox-dev_YzucftduVC.mp4
1 Year Ago
Update loadout panel if current loadout changes
1 Year Ago
Create WeaponPanel component, use it for LoadoutPanel
1 Year Ago
Add basic door slamming mechanic https://files.facepunch.com/devultj/1b0911b1/sbox-dev_oIXVmWjPhQ.mp4
1 Year Ago
Have to be aiming to try to start mount
1 Year Ago
Redo mounting mechanic, actually perform recoil reduction while it's active
1 Year Ago
Players don't collide with one-another
1 Year Ago
Always make newly picked up weapon active
1 Year Ago
Fixed being able to jump immediately after sliding to gain a large speed boost
1 Year Ago
Don't slide when not sprinting, tacsprint gives a speed boost when sliding
1 Year Ago
Work on more spectator support
1 Year Ago
Use DelayRealtimeSeconds for team display decay task
1 Year Ago
Slow timescale when game is over, add UI state for if the game is a draw
1 Year Ago
Added hud visibility states, restyled game win/lose https://files.facepunch.com/devultj/1b0811b1/sbox-dev_ZgnbQefjZS.jpg https://files.facepunch.com/devultj/1b0811b1/sbox-dev_fUQhnWuUsy.jpg
1 Year Ago
Add WinningTeamDisplay UI element
1 Year Ago
Aiming down sights is snappier
1 Year Ago
Fixed MP5 laser, only use laser aim offsets if they're not zero'd
1 Year Ago
Properly fix NRE for crosshair render on death Adjusted Revolver recoil, add MP5 & R870 loadouts
1 Year Ago
Default the gamemode to Kill Confirmed for now
1 Year Ago
Properly clear all player stats on game restart
1 Year Ago
Update scoreboard row when kills / deaths / score changes
1 Year Ago
Group Experience entries https://files.facepunch.com/devultj/1b0711b1/sbox-dev_sdpBFKWh2U.mp4
1 Year Ago
Play a particle effect when destroying dogtag
1 Year Ago
Hooked up dogtag particle to DogtagEntity
1 Year Ago
Add experience hints, add kill confirm / deny awards
1 Year Ago
Dog tags https://files.facepunch.com/louie/1b0711b1/sbox-dev_cQjWAJihvE.jpg
1 Year Ago
Start on Progression
1 Year Ago
Cleaned up killfeed padding
1 Year Ago
Randomize loadout each time you spawn in Kill Confirmed
1 Year Ago
Restyle empty scoreboard teams
1 Year Ago
Add score bars to scoreboard team entries
1 Year Ago
Scoreboard: Identify teams by name, score https://files.facepunch.com/devultj/1b0711b1/sbox-dev_kiS37iMjaK.png
1 Year Ago
Added convars for configuring Kill Confirmed matches https://files.facepunch.com/devultj/1b0611b1/sbox-dev_O0ZNQAfebZ.png
1 Year Ago
Add gunfight_friendly_fire_override, show friendly dogtag hud marker as friendly
1 Year Ago
Attachments can impact aim speed, laser sights increase aim speed
1 Year Ago
Added Gamemode.AllowFriendlyFire, turn friendly fire off in Kill Confirmed
1 Year Ago
Disable reload cancelling
1 Year Ago
Up recoil scale when in the air
1 Year Ago
Don't allow aiming while in the air
1 Year Ago
Fixed chatbox avatar size not getting set when image loads
1 Year Ago
Slow down lerp when not aiming Can't aim / shoot while sliding
1 Year Ago
Can't fire while starting to aim, weapons can define this time. ViewModel matches this time
1 Year Ago
Gamemodes define max score now
1 Year Ago
Fixed up hud marker for dogtag, fixed notifications being sent to everyone