branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

6 Months Ago
Expose falloff curve for explosion damage
6 Months Ago
Add kill sound
6 Months Ago
mid updates
6 Months Ago
Fix headshot effects originating from the attacking player instead of the victim
6 Months Ago
EquipmentDropper can drop everything that isn't melee, and isn't part of the default loadout
7 Months Ago
prefab map
7 Months Ago
map updates - mid rework added extra deathmatch spawns
7 Months Ago
No fall damage if noclipping
7 Months Ago
map iterations
7 Months Ago
Redo fall damage
7 Months Ago
Restyled developer menu to categorize properly
7 Months Ago
Don't use blur on pause menu
7 Months Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
7 Months Ago
Unsubscribe from OnTeamChanged in PlayerId.OnDestroy
7 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
7 Months Ago
Add a priority of 10 to ChangeAttribute. Change logic will be done before Sync Var logic, ensures we can get the old value properly. This should fix recursion in change callback.
7 Months Ago
Adjust c4 beep frequency
7 Months Ago
Bomb plant radio originates from the correct player
7 Months Ago
Add some debug logs to track down this player marker shit
7 Months Ago
Wrap SendSpawnConfirmation call in !IsProxy check so we every player doesn't confirm it
7 Months Ago
Protect against NREs in a couple of places
7 Months Ago
Fix NRE spam when hud is disabled
7 Months Ago
Marker changes
7 Months Ago
Fix outline visibility rules
7 Months Ago
Revert scope changes, shouldn't crash now
7 Months Ago
Add toggle viewmodel dev command
7 Months Ago
Mid Changes
7 Months Ago
Toggle HUD button
7 Months Ago
Fallback to team color when PlayerColors.Instance isn't present for now
7 Months Ago
Recommit player.prefab
7 Months Ago
Unique player colours, shown on radar, nameplates, and outline
7 Months Ago
Broadcast kill again
7 Months Ago
This is why death sounds were playing on inverted teams
7 Months Ago
mid additions vmdl
7 Months Ago
Tentative fix for player marks not showing up
7 Months Ago
Undo the hide
7 Months Ago
clean up
7 Months Ago
Hide Object command
7 Months Ago
Replace zoom sound with something that isn't played in 2d, across the whole map
7 Months Ago
Try to update the round state team properly when the team changes, but doesn't change count
7 Months Ago
Order weapons in player marker panel
7 Months Ago
Bit of protection in scoped weapon
7 Months Ago
Calculate eye height in a way that works for non-local clients, reduced anim weight significantly
7 Months Ago
Mid Changes
7 Months Ago
Validate CurrentWeapon just in case
7 Months Ago
Add PickupResult, allow picking up several grenades (one of each type for now) Group weapons by slot, so grenades are in the same row
7 Months Ago
Don't apply damage multipliers to melee damage
7 Months Ago
Round up player marker health
7 Months Ago
industrial lightmap update
7 Months Ago
industrial updates