branchsbox-hc1/maincancel

1,394 Commits over 123 Days - 0.47cph!

4 Months Ago
Hook up muzzle flash to all the guns
4 Months Ago
muzzle flare vfx temp
4 Months Ago
Add RadioManager.PlayEnemyLeftSounds, PlayDeathSounds, turn them off for TDM
4 Months Ago
Plug in muzzle flash prefab
4 Months Ago
reworked c4 + frag explosions
4 Months Ago
Fixed showing self marker
4 Months Ago
Validate toast instance NRE fix
4 Months Ago
RandomSpawnAssigner: only care about non-friendly player aim dir
4 Months Ago
UnlimitedMoney setting in GameMode
4 Months Ago
Only remove helmet if not god mode, and on host More spawn protection tweaks
4 Months Ago
Only reduce armor if not god mode
4 Months Ago
Spawn protection outline tweaks
4 Months Ago
Spawn protection for deathmatch modes
4 Months Ago
TDM uses global voice since it's a casual mode
4 Months Ago
Hook in reload sounds for the USPs
4 Months Ago
Fix bullet impact sounds not playing at all
4 Months Ago
Move some stuff around, voices fill above weapon info component
4 Months Ago
Fixed recoil calculating spread BEFORE we shoot, causing the weapon's first shot to always be inaccurate
4 Months Ago
Adjust grenade surface to be less like a table tennis ball
4 Months Ago
Add voices UI
4 Months Ago
Update resource list
4 Months Ago
No need for this cache with new voice filter API No radio when dead
4 Months Ago
Implement voice filter, team voice filter
4 Months Ago
Always reset body, disable ragdoll when invisible for real
4 Months Ago
Try to style the dropdown options
4 Months Ago
Clear gamemode path when exiting playmode Adjust crosshair scaling again
4 Months Ago
Crosshair scales are more accurate now
4 Months Ago
Gamemode selection when hosting Maps can include multiple GameMode obejcts, lobby creation page lists them Started on deathmatch game mode WIP TDM Deathmatch spawn points Duration option in ShowToast TDM game rules Update bomb_defusal components
4 Months Ago
Grenade scorch mark 🤯
4 Months Ago
Fix NRE when melee attacking someone due to hitbox being null
4 Months Ago
Fixed melee damage NRE Messing around with markers again
4 Months Ago
Some UI NRE fixes (in cases when a player just joined and UI tries to use GameUtils.LocalPlayer before it exists) Better weapon Deploy/Holster logic + use IDeploymentListener to set current weapon avoid Components.GetAll being used A LOT
4 Months Ago
Map changes
4 Months Ago
Some fixes + swap all instances of using Query=true with a change callback attribute
4 Months Ago
For damage, pass hitbox tags instead of passing isHeadshot
4 Months Ago
Show infinity instead of nothing for ammo Fixed not being able to buy at game start, pre-round start
4 Months Ago
View bob is a range from 0 to 100 instead of 0 to 1
4 Months Ago
Map progress
4 Months Ago
Added fall damage
4 Months Ago
Add viewbob client setting
4 Months Ago
Add support for ladder movement
4 Months Ago
Fixed friction not prioritizing air first
4 Months Ago
Add HealthComponent.IsGodMode Use @JasonO3D's blood splatters
4 Months Ago
Blood splatters on walls from gunshot wounds
4 Months Ago
Bit of cleaning Custom Grenade marker
4 Months Ago
Add marker panel more reliably
4 Months Ago
Fixed crosshair friendly trace including the wrong tags Rework marker system, don't iterate through all marker objects every frame, handle lifetime properly Expose separate friction and acceleration values for crouch, slow walk, etc Add hc1_debug_units, to see speed in units
4 Months Ago
Fixed weapon shoot traces including the player's collider.. this'll fix headshots Upped player movement speed, adjusted friction/accel
4 Months Ago
Get rid of "Status" category on radios, since it's done through the game loop automatically now
4 Months Ago
Scrap that, this is better logic that supports TKs