1,550 Commits over 214 Days - 0.30cph!
Updated minimap visuals
wip
Get rid of this testing code
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg)
Reload works in third person
updated impact_blood_mist fx
Don't uncrouch if we can't
Don't need to clear interpolation when cloning these prefabs in fixed update now
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
Better JumpPosition logic
Ladders can be trigger volumes
Hide xhair while dead or we don't have a viewer
Make the minimap bigger while the scoreboard is open
Clear player body's interpolation when setting ragdoll state
Clamp minimap coords, use better bbox projection for volumes
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
Fixed masks not being applied to outfits
Fixed potential NRE in scoped weapon
M700: Can configure zoom levels per-level, first zoom level actually zooms in
Fix spectating players not seeing sniper scope
Fix case where you couldn't spectate the remaining player
Always show map markers when there's no viewer
Prevent players from colliding with weapon pickups
Anarchists outfit adjustments
Add DiscardCategories, DiscardSubcategories
Genericise minimap elements, add dropped c4 marker
T Status message when the bomb needs picking back up
Redone outfit system to use ClothingContainer - means we get to keep player's preferences then apply outfits on top. Toggle helmet off/on based on if we have a helmet
Blood effect, sounds in player
adjust player post-processing
Muzzle flash movement made local
Hook in some code for headshot effects and sounds (with helmet variants)
Redone how muzzle flashes work
added ejectionport_gas fx
Show winning team at end of TDM
Desaturate while spawn protected
TDM spawn point selection rewrite
added suppressed muzzleflash
https://files.facepunch.com/jason/1b0511b1/sbox-dev_xcSjmTtIeI.mp4
hooked up more muzzle flashes
added shotgun muzzleflash
Holster your weapon on death so you can't shoot beyond the grave
we love a lil tasteful bloom
Clear player velocity on teleport (can no longer jump thru respawns)
Put deathmatch spawns under a parent object
Tweak deathmatch spawns, add a bunch more
Fix status text / timer networking for late joiners
Fixes #59
Fix NRE in PlayerInventory.Balance