branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

7 Months Ago
clean minimap more
7 Months Ago
Updated minimap visuals wip
7 Months Ago
Get rid of this testing code
7 Months Ago
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg) Reload works in third person
7 Months Ago
MORE CALLOUTS
7 Months Ago
More callouts
7 Months Ago
added more callout zones
7 Months Ago
updated impact_blood_mist fx
7 Months Ago
updated post pro
7 Months Ago
Don't uncrouch if we can't
7 Months Ago
Don't need to clear interpolation when cloning these prefabs in fixed update now
7 Months Ago
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
7 Months Ago
Add ladder
7 Months Ago
Better JumpPosition logic
7 Months Ago
Ladders can be trigger volumes
7 Months Ago
Fix MapCallouts NRE
7 Months Ago
Map callouts
7 Months Ago
Hide xhair while dead or we don't have a viewer
7 Months Ago
Make the minimap bigger while the scoreboard is open
7 Months Ago
Clear player body's interpolation when setting ragdoll state
7 Months Ago
Clamp minimap coords, use better bbox projection for volumes
7 Months Ago
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
7 Months Ago
Fixed masks not being applied to outfits
7 Months Ago
Fixed potential NRE in scoped weapon
7 Months Ago
M700: Can configure zoom levels per-level, first zoom level actually zooms in
7 Months Ago
Fix spectating players not seeing sniper scope
7 Months Ago
Fix case where you couldn't spectate the remaining player
7 Months Ago
Always show map markers when there's no viewer
7 Months Ago
Prevent players from colliding with weapon pickups
7 Months Ago
Anarchists outfit adjustments
7 Months Ago
Add DiscardCategories, DiscardSubcategories
7 Months Ago
Genericise minimap elements, add dropped c4 marker T Status message when the bomb needs picking back up
7 Months Ago
Redone outfit system to use ClothingContainer - means we get to keep player's preferences then apply outfits on top. Toggle helmet off/on based on if we have a helmet Blood effect, sounds in player
7 Months Ago
added impact_sparks fx
7 Months Ago
adjust player post-processing
7 Months Ago
Muzzle flash movement made local Hook in some code for headshot effects and sounds (with helmet variants)
7 Months Ago
Redone how muzzle flashes work
7 Months Ago
added ejectionport_gas fx
7 Months Ago
impact_blood_mist vfx
7 Months Ago
Show winning team at end of TDM
7 Months Ago
Desaturate while spawn protected
7 Months Ago
TDM spawn point selection rewrite
7 Months Ago
added suppressed muzzleflash https://files.facepunch.com/jason/1b0511b1/sbox-dev_xcSjmTtIeI.mp4
7 Months Ago
hooked up more muzzle flashes added shotgun muzzleflash
7 Months Ago
Holster your weapon on death so you can't shoot beyond the grave
7 Months Ago
we love a lil tasteful bloom
7 Months Ago
Clear player velocity on teleport (can no longer jump thru respawns)
7 Months Ago
Put deathmatch spawns under a parent object
7 Months Ago
Tweak deathmatch spawns, add a bunch more
7 Months Ago
Fix status text / timer networking for late joiners Fixes #59 Fix NRE in PlayerInventory.Balance