branchsbox-platformer/maincancel

231 Commits over 518 Days - 0.02cph!

1 Year Ago
Allow custom particles on decay platform
1 Year Ago
Clean up files Jumppad model
1 Year Ago
Decay block lerps from and sets back to original color Bit of cleanup Play particle and sound when decay platform breaks
1 Year Ago
Fix player getting rotated sideways on some rail slides
1 Year Ago
Removed dev mats as now part of core
1 Year Ago
Fix key icons not showing up
1 Year Ago
Revert rail fix Gamemode Assets
1 Year Ago
Quick fix for rails
1 Year Ago
Ambiguity error [HammerEntity]
1 Year Ago
Pain day refactor
2 Years Ago
Update .addon
2 Years Ago
Optional to always show controls hud, or just show when scoreboard is open
2 Years Ago
UI showing all move mechanics Only display mechanics who've set a name & description Add name & description to some move mechanics
2 Years Ago
Entity Categories
2 Years Ago
little clean up Use touch instead of start touch on kill trigger Slight effect on coin ring Coin particle adjustment Added falling platform Moved cameras to camera folder Spectator camera If player dies in coop mode make them spectate Respawn dead players at checkpoint in coop mode Fall block speed setting In coop allow anyone to pickup collectables If player joins late make them spectator spawn them on random player Start timer when round starts for all players in coop mode better detection for late joining players + end time on anyone ending Use global timer instead for coop Better solution of collectables for coop and competitive mode coop mostly works need to work out end game state
2 Years Ago
Fixed coin particle not being deleted
2 Years Ago
Decreased round time Lifepickup model Hud element on tagged player
2 Years Ago
Cooldown between rounds Fix skipping states too quick sometimes Fix some players not getting teleported at round end Don't double up on game end states at end of tag match
2 Years Ago
Cleanup and fix game state Spring cleaning End round when everybody is tagged Fix tag particle not re-creating Wait state timer when not tag as well
2 Years Ago
Update .addon
2 Years Ago
Clean up
2 Years Ago
Hud element for tagged and not tagged players work in progress tag rounds
2 Years Ago
reduced duck jump height
2 Years Ago
ledge grab bit more consistent + head check to stop clipping through map removed debug rail direction dev mat Fixed laser spawn point to stop clipping with walls Merge branch 'main' of sbox-platformer
2 Years Ago
Initial support for reverse rail slides
2 Years Ago
Hide hud elements we don't need for tag
2 Years Ago
Check for tag gamemode
2 Years Ago
removed log info
2 Years Ago
Fixed players becoming tagged by dying early and blocked tagger from kill self before round starts Reduce round times Update .addon Tag needs 2 people to start the round Quick text on screen Better visual on tagged players Don't wait for enough players in competitive mode sbox-platformer/issues/14 Increased minimal speed for duck jump
2 Years Ago
Can't ledge grab other players Show game state in timer Added gamemode support (Tag)
2 Years Ago
Disabled wall jumping a bit buggy Camera collision
2 Years Ago
Allow ledge grab and wall run on everything apart from boxes
2 Years Ago
removed log
2 Years Ago
Decay platforms now change colour
2 Years Ago
Hide coin ring when collected temp soundscape
2 Years Ago
Add mechanic that lets platforms and things push you Improve movement w/ moving platforms, guess velocity instead of fixing position
2 Years Ago
compressed collectable icons
2 Years Ago
Coin trigger
2 Years Ago
Ledgegrab and walljump only on world mesh
2 Years Ago
Adjusted wall jump values and particles
2 Years Ago
Footsteps https://files.facepunch.com/louie/1b1911b1/2022-04-19%2015-10-25.mp4 Disabled Juice stuff for now
2 Years Ago
Have position offset on orbitcamera Better air control, tap for short hops, hold for long jump https://cdn.discordapp.com/attachments/963075472437178449/965698988047233124/sbox_0002.mp4 Add walljump Add ledge grab Improved waljump https://i.imgur.com/CBaoXjJ.mp4 Tidy up ledgegrab Adjust jump power for new jump behaviour Adjust walljump and ledgegrab add LedgeGrab and WallJump to PlatformController Disable camera collision for now until I finish orbiting camera, make camera orbit player if we move camera manually Merge branch 'main' of sbox-platformer
2 Years Ago
effects tweak
2 Years Ago
Cleaned up inputs for K&M and Controller + Players can no long dash while holding object
2 Years Ago
Also cancel groundslam if doublejump Merge branch 'main' of sbox-platformer
2 Years Ago
Fix NRE in OnKilled
2 Years Ago
updated some particles
2 Years Ago
Added Coin Ring
2 Years Ago
only show energy hud if have glider
2 Years Ago
Cooler looking coins Option to spawn coins when destroyed a box