branchsbox-platformer/maincancel
393 Commits over 915 Days - 0.02cph!
Fixed some warnings
Fixed death ragdoll
compiled resources
FreshStart resets ALL collectibles as well as coins and lives
Actually reset points in scoreboard on fresh start
Fix remaining warnings
RailPathEntity relies on base path entity for networking
Update .addon (use tagged maps)
Don't allow punching when dead
Updated Laser particle
Merge branch 'main' of sbox-platformer
Minor cleanups
Update .gitignore
Temp fix for BaseNetworkable prediction issue
Add command to fast forward to live state in tag
Allow custom particles on decay platform
Clean up files
Jumppad model
Decay block lerps from and sets back to original color
Bit of cleanup
Play particle and sound when decay platform breaks
Fix player getting rotated sideways on some rail slides
Removed dev mats as now part of core
Fix key icons not showing up
Revert rail fix
Gamemode Assets
Ambiguity error
[HammerEntity]
Optional to always show controls hud, or just show when scoreboard is open
UI showing all move mechanics
Only display mechanics who've set a name & description
Add name & description to some move mechanics
little clean up
Use touch instead of start touch on kill trigger
Slight effect on coin ring
Coin particle adjustment
Added falling platform
Moved cameras to camera folder
Spectator camera
If player dies in coop mode make them spectate
Respawn dead players at checkpoint in coop mode
Fall block speed setting
In coop allow anyone to pickup collectables
If player joins late make them spectator
spawn them on random player
Start timer when round starts for all players in coop mode
better detection for late joining players + end time on anyone ending
Use global timer instead for coop
Better solution of collectables for coop and competitive mode
coop mostly works need to work out end game state
Fixed coin particle not being deleted
Decreased round time
Lifepickup model
Hud element on tagged player
Cooldown between rounds
Fix skipping states too quick sometimes
Fix some players not getting teleported at round end
Don't double up on game end states at end of tag match
Cleanup and fix game state
Spring cleaning
End round when everybody is tagged
Fix tag particle not re-creating
Wait state timer when not tag as well
Hud element for tagged and not tagged players
work in progress tag rounds
ledge grab bit more consistent + head check to stop clipping through map
removed debug
rail direction dev mat
Fixed laser spawn point to stop clipping with walls
Merge branch 'main' of sbox-platformer
Initial support for reverse rail slides
Hide hud elements we don't need for tag
Fixed players becoming tagged by dying early and blocked tagger from kill self before round starts
Reduce round times
Update .addon
Tag needs 2 people to start the round
Quick text on screen
Better visual on tagged players
Don't wait for enough players in competitive mode
sbox-platformer/issues/14 Increased minimal speed for duck jump
Can't ledge grab other players
Show game state in timer
Added gamemode support (Tag)
Disabled wall jumping a bit buggy
Camera collision
Allow ledge grab and wall run on everything apart from boxes
Decay platforms now change colour
Hide coin ring when collected
temp soundscape
Add mechanic that lets platforms and things push you
Improve movement w/ moving platforms, guess velocity instead of fixing position
compressed collectable icons