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22,460 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Remove xboxstubs
3 Years Ago
Remove all dota game defines Remove dota specific compilers from resource compiler
3 Years Ago
Citizen: more comments and clarifications throughout the animgraph
3 Years Ago
Citizen: fixed menu exit t-pose Merge branch 'master' of sbox
3 Years Ago
Parking barrier - adjusted AO for animated version
3 Years Ago
Added citizen_sfm.vmdl (Thanks to prefabs, this is literally just the same as citizen.vmdl but with the ScaleAndMirror node disabled. This is necessary if you want to use the SFM as an animation tool for the character.)
3 Years Ago
Don't make texture filename box yellow if not using right suffix Allow dropping textures onto texture boxes in material editor Enforce a standard layout on met, avoid fighting dockwidgets
3 Years Ago
Citizen: moved remaining ModelDoc nodes into prefabs (BodygroupList, LODGroupList, MaterialGroupLIst, RenderMeshList)
3 Years Ago
Add Tools.Clipboard Copy relative path works Support for item view dragging
3 Years Ago
Hammer: Fix mesh selection tool not setting world space box select option on lasso
3 Years Ago
parking barrier clipping tweak Merge branch 'master' of sbox
3 Years Ago
Citizen: moved (almost) every ModelDoc node into prefabs This will facilitate "forking" the Citizen model into your own gamemodes while automatically keeping up-to-date with what we do.
3 Years Ago
adding decals, updating prefab, added rig/anim to parking barrier, renaming wheely bin skin Merge branch 'master' of sbox
3 Years Ago
Fix Build-Retail-Managed not working
3 Years Ago
Add auto locks to light cookie manager, should fix crashes
3 Years Ago
Citizen: updated random attack expression weights
3 Years Ago
Citizen: reworked facial compositing so attack expressions can now take control of eyelids, and automatic random blinks can take place on top of these
3 Years Ago
Citizen: updated attack expressions
3 Years Ago
Update asset browser file view when we detect files added/deleted etc Fix screen size not updating for post process Only update changed assets on change
3 Years Ago
Add EntityComponent.IsSingleton, IsPredictable Fix fog controller warning Add ISingletonComponent Revert "Add EntityComponent.IsSingleton, IsPredictable" This reverts commit cb00272de0b9e3dc2ec2cf663cad39073e295168. CameraMode uses ISingletonComponent, RemoveSingletons on component Add Fix components not being updated clientside if they were swapped out for another one Fix material errors Make NavBlocker ShouldTransmit = false Fix ForceStartGame warning Fix NRE when Package.Tags is null Fixed components getting fucked about after hotload/rebuilding the network tables Hotload timings Removing debugging, sealing some classes
3 Years Ago
park bin - colour skins
3 Years Ago
Park bin - feedback changes
3 Years Ago
Scruffy long brown hair! We have new hair! May need some slight adjustments to the shader to see what works best. Small adjustment to Longsleeve jacket.
3 Years Ago
Texture tweaks to large aircon set made it more grimy and rusty, darkenned paint renamed capital letters in lower case for clarity
3 Years Ago
Multithread DXT compression
3 Years Ago
Animgraph: Fix single frame anim nodes not setting context for tag spans, fixes <invalid tag>
3 Years Ago
Fix not being able to pan in TimingsView Fixed particle collections deleting child objects which in turn try to double delete their own objects
3 Years Ago
Clicking a timing section will take us to that code Spin the async queue during init to let things finish/continue Don't wait for GetAuthSessionTicket
3 Years Ago
Update sceneobject flags, remove VR_ prefix
3 Years Ago
Create a UI that allows us to time load & compile times (#188)
3 Years Ago
Delete a bunch more code from other games and remove their rendering pipeline flags
3 Years Ago
Update first_person_arms_punching.vanmgrph_c
3 Years Ago
FPArms: a bunch of little fixes and animgraph updates
3 Years Ago
Added SectionTimer Flesh out ApplicationTimings UI Add timings and flags everywhere
3 Years Ago
Material groups for wheely bin gibs
3 Years Ago
Added color variants for the wheely bin, and material skins setup
3 Years Ago
Aircon unit large - files Merge branch 'master' of sbox
3 Years Ago
Remove valve_avi and quicktime_win32
3 Years Ago
GameData binding ( fgd stuff ) Bind MapDoc, MapNode, MapWorld w/ new handles, frame out how internal child nodes are handled Don't use IHandle for mapnodes, pass them to a managed manager and reference by their HammerUniqueId_t. Still storing the native pointer in the class, we could probably roll a handle like system with the unique id. Simple map outliner in C# for testing API Implement entity gallery in C#
3 Years Ago
Fix aliasing on DoF, remove unneeded passes Initial work on dof rewrite Iteration on DoF rewrite
3 Years Ago
Fix aliasing on DoF, remove unneeded passes
3 Years Ago
Citizen: updated pistol standing idle pose to be a bit better with bulky clothing
3 Years Ago
This test will fail if we change the API in a way that means addons will break
3 Years Ago
Garbage collect light cookies from the back, possible crash fix
3 Years Ago
Tactical Vest - New piece of Clothing A nice tactical vest to keep you warm and free of bullet holes! Some very small adjustments to the Lods of the long sleeve jacket aswell.
3 Years Ago
Load override graph just in time instead of blocking load for now, override graph might be better suited in modelstate and not animating controller though
3 Years Ago
FPArms: updated punching raise anim + animgraph Merge branch 'master' of sbox
3 Years Ago
ButtonEntity - Added Toggle and ReturnSpeed options
3 Years Ago
EdgeQueryResult_t crash fix (from dirk)
3 Years Ago
Rust player model (for measuring)