2,811 Commits over 1,918 Days - 0.06cph!
Characters now face the way their vehicle was facing when they get out
Updated code outside of BuildingSystem for Unity 5.6
Added (probably fucked) steamworks folder
AI merge, better door handling.
Merging latest AI work into trunk
Increased car tyre skid sound threshold
NPCs can open and close doors, although it confuses them greatly. They just love using the doors too much
Door interaction work + character context simplification
NPCs detect nearby doors (but don't yet act on the knowledge)
Fixing more issues. Game seems like it's in a good stable state now hopefully.
Fixed health sync/destroy bug
Merging in the latest AI work
Fix for GetBytes. GetBuffer always returns the full 256 allocated bytes, even if they're not used. ToArray makes a copy, but only returns what's actually used. Big improvement for network traffic!
Added access to network stats.
Making sure all maps somewhat support AI
Balance tweaks. Made cops less accurate.
Minor fix for and issue that stopped cops from aiming in certain situations.
Merging in AI work and fixes
Mostly fixes merging in, plus some Cop AI improvement.
Cops put their guns away when
Cop AI is dumb and a bit broken, but this version has been tested and seems stable + has some bug fixes, so it can go into trunk.
Fixed selected slot visuals not showing up on client + test map update
Better door fix. Only animated when necessary - moves instantly when new clients connect.
Fixed doors not syncing correctly when new clients connected by removing some code.
Fixes #68. Purchases (shops, buildings) now functional again.
Fixed medkit not working anymore. Kinda hacky fix: Made it a holdable item with no model so that it can be selected. See also GitHub issue #69
Wreckage spawns client version with visuals if in CLIENT+SERVER mode
Increased input rate allowance
Merging in AI updates from branch. Includes Apex Utility AI.
Forgot to branch off. Re added steam and shit.