branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

8 Years Ago
merge
8 Years Ago
merge fix
8 Years Ago
merge
8 Years Ago
Fixed proxy issue
8 Years Ago
Characters now face the way their vehicle was facing when they get out
8 Years Ago
Cop edit
8 Years Ago
Minor NPC fix
8 Years Ago
Updated code outside of BuildingSystem for Unity 5.6
8 Years Ago
Merging in NPC updates
8 Years Ago
Updated appid references
8 Years Ago
Merged with release.
8 Years Ago
.
8 Years Ago
Added (probably fucked) steamworks folder
8 Years Ago
AI merge, better door handling.
8 Years Ago
Bug fixes after testing
8 Years Ago
Merging latest AI work into trunk
8 Years Ago
Increased car tyre skid sound threshold
8 Years Ago
Cleanup
8 Years Ago
NPC basic door smarts
8 Years Ago
NPCs can open and close doors, although it confuses them greatly. They just love using the doors too much
8 Years Ago
Door interaction work + character context simplification
8 Years Ago
NPCs detect nearby doors (but don't yet act on the knowledge)
8 Years Ago
Fixing more issues. Game seems like it's in a good stable state now hopefully.
8 Years Ago
Fixed health sync/destroy bug
8 Years Ago
Merging in the latest AI work
8 Years Ago
Fix for GetBytes. GetBuffer always returns the full 256 allocated bytes, even if they're not used. ToArray makes a copy, but only returns what's actually used. Big improvement for network traffic!
8 Years Ago
Merging from AI branch
8 Years Ago
Merging in the latest
8 Years Ago
Added access to network stats.
8 Years Ago
Slightly more cops
8 Years Ago
Merge
8 Years Ago
Higher AI aim tolerance
8 Years Ago
Making sure all maps somewhat support AI
8 Years Ago
Balance tweaks. Made cops less accurate.
8 Years Ago
Minor fix for and issue that stopped cops from aiming in certain situations.
8 Years Ago
Merging in AI goodness
8 Years Ago
Merging in AI work and fixes
8 Years Ago
Mostly fixes merging in, plus some Cop AI improvement.
8 Years Ago
Cops put their guns away when
8 Years Ago
Cop AI is dumb and a bit broken, but this version has been tested and seems stable + has some bug fixes, so it can go into trunk.
8 Years Ago
Fixed selected slot visuals not showing up on client + test map update
8 Years Ago
Better door fix. Only animated when necessary - moves instantly when new clients connect.
8 Years Ago
Fixed doors not syncing correctly when new clients connected by removing some code.
8 Years Ago
Fixes #68. Purchases (shops, buildings) now functional again.
8 Years Ago
Fixed medkit not working anymore. Kinda hacky fix: Made it a holdable item with no model so that it can be selected. See also GitHub issue #69
8 Years Ago
Minor AI fixes
8 Years Ago
Wreckage spawns client version with visuals if in CLIENT+SERVER mode
8 Years Ago
Increased input rate allowance
8 Years Ago
Merging in AI updates from branch. Includes Apex Utility AI.
8 Years Ago
Forgot to branch off. Re added steam and shit.