199,291 Commits over 4,140 Days - 2.01cph!
Ignore library folder, Temp folder
Reintroduced the menu screen
GameSetup - put this object in a scene to create everything you need to play in that scene
Did some player structural work
Cursor Manager, managing cursor locking
Cleaned JSON- made it our own
Added the old terrain textures
deleted character mesh folder ( empty)=, added new models folder
Moved game and test scenes to descriptive folders
Added vertexlit particle and tree billboard shaders
Looks like Plastic requires you to manually add folder meta files to commits
-completed the new bear with all new animations and sound f/x
-completed the new bear with all new animations and sound f/x
Bootstrapping, provisioning for dedicated server, pure client
New metal barrel world objects and textures. Open,closed and damaged versions uploaded.
bear trap texture check in.
Moving network implementations to their own plugin
Steam Library first checkin
Actually build with bat file
-made some improvements to the bear texture as well as to some of the animations
added view models subfolder
Added effects required by the resource nodes
For clarity, renaming to SteamNative
Added the sounds from the old Rust project in an organized fashion
This folder can be used to browse through them and add those we require to the Unity project