199,286 Commits over 4,140 Days - 2.01cph!

7 Years Ago
testing a fix
7 Years Ago
another NRE fix for missing UI element
7 Years Ago
fixed invisible/unparented rhib storage on cargoship fixed cargo ship NRE
7 Years Ago
Cherry picking 28953
7 Years Ago
Added Before/Decal template for ASE Added template sample Before/Decal Standard ASE Renamed DecalShaderStandard to DecalStandard
7 Years Ago
new vaudio_speex builds - voice chat is compatible with main
7 Years Ago
Re-enabled camera occlusion highlights, using new highlighter (might bug out)
7 Years Ago
cargo ship map marker cargo ship movement improved cargo ship ladder mounting improved cargo ship NRE on exit fixed
7 Years Ago
Grass roof no longer default upgrade
7 Years Ago
Removed warning spam in Stat
7 Years Ago
Pause UI save button uses same overlay as F5 quicksave
7 Years Ago
Re-running prefab importers, fixing missing wearable prefab assignments on Item.Legs_leather Added error log when validating wearables that have a missing prefab
7 Years Ago
Some clothing item view assignment fixes
7 Years Ago
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7 Years Ago
reverted bills changes from 17779
7 Years Ago
merge
7 Years Ago
Items now has a CurrentTool property to track the tool we currently need to perform a behaviour. Buildings can use ToolUseParameters. Tidy up of building construction on minute skill gain + tool use. Refactor of some existing AI stuff to use CurrentTool.
7 Years Ago
Going home. Removed the majority of dependencies now.
7 Years Ago
7 Years Ago
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7 Years Ago
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7 Years Ago
Add a warning for when ticks miss their deadline and run without budgeting
7 Years Ago
[D11][#13][UI] Ingame carousel will correctly close when the player dies or is disconnected
7 Years Ago
Tweaks to Entity/Unity view prefab processing
7 Years Ago
[D11][#14] The furnace is now selectable
7 Years Ago
Fixed timed explosive sticking when parented
7 Years Ago
Mitigated shadow issues via impostor hemi-octa clamping
7 Years Ago
[D11] [UI] Updated Radial Menu Textures with different method for blending between radial and segment glows (WIP). Replaced code-based animations with Unity Animation assets in new Radial menu, set up new animations for menu. Adjusted centre text to be more readable and take up more empty space. Centre icon now matches it colour to the status of the action you have selected to more accurately reflect its usable state.
7 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
7 Years Ago
Player.Kick no longer fails with reasons too long (cuts them off now at 512) Fixed kick reasons being cutoff at 256 (now cutoff at 512)
7 Years Ago
Fixed all errors related to NetworkUser, moved stuff to Wiseguys user temporarily.
11 Years Ago
Root dir
11 Years Ago
Rust - dev branch
11 Years Ago
Re-jigging
11 Years Ago
Other bullshit
11 Years Ago
Merged, updated to latest staging
11 Years Ago
This is where NGUI and RPOS died
11 Years Ago
Additional Ignores
11 Years Ago
Updated DFGUI to latest
11 Years Ago
Cleaning up, moving HUD to HUD scene, Removed some Old HUD stuff
11 Years Ago
New HUD system - not hooked up to anything yet.
11 Years Ago
Ripping the ass out of the inventory system.
11 Years Ago
More item changes
11 Years Ago
Neater handling of startup errors
11 Years Ago
Moving portable, clean code to Portable folder - so it can be copied and synced between projects
11 Years Ago
Updating RustPortable
11 Years Ago
Added build menu - so you can rebuild the server/client without all the bullshit.
11 Years Ago
Inventory is now synced server > client
11 Years Ago
Fixed some missing behaviours Merged in new RustPortable
11 Years Ago
Can now move items between inventories (no prediction yet)