199,327 Commits over 4,140 Days - 2.01cph!
Added launcher info to EAC launcher
Added server_bounds prefab
Fixed server nullref error when client disconnect
Added component comments component - allows us to leave comments on prefabs
Server entities should be destoyed using Kill() (!)
Player dies when outside ValidBounds
Entities get removed when outside ValidBounds
Made the test level use a custom water prefab and material so that we could reimport the Unity Standard Assets without breaking everything
Added water to the procedurally generated scene
Fixed water specular highlight in procedurally generated scene
Fixed water specular highlight in test scene
Fixed FindPrefabNames on Windows
Bone knife checkin with meshes, textures and LODs.
Terrain Gen now updates loading screen
Terrain no longer initialized in Awake/Start (setup called from GameSetup/Bootstrap)
Made resource objects networkables (they're not really finished yet but fuck it)
Added Generated map as default
Fixed loading screen not showing for terrain generation
Maybe fixed terrain seed being wrong on client
-deleted the .fbx files for player animations; added some new source files for the player animations
Disabled server saving for resources for now
Fixed several issues in the resource prefabs
Added ProtoBuffers project
I give up my beloved spaces
You try to get your editors to save UNIX line endings
It's a gentlemen's agreement
This should fix not being able to reconnect to servers after being disconnected
Pass the seed from server to client
Print the seed on generate (debug)
Fixed F2 graphics menu not working on the first click
Updated protocol
More performance tools
Tweaked water, fog
Added Redneck character model and textures
Chicken breast models with LODs.
Add Tick/Instance diagnostics
Changed console back to non fixed width font
Enabled profiler in Facepunch (this might fuck us in client)
Items are now destroyed properly when removed
World Items now destroy Item when dead
Player inventory properly destroyed when player object destroyed
ItemInformation is now InstanceCounted (there should be only 1 per item)
Fixed jolty network movements in single player
Fixed overlay being too overlayed
Update server title with current player count
Created proper bush prefabs
Put rocks and bushes on world layer
Added culling at 1000 meters to world layer
Turn water reflections on/off
More profile samples
Fixed performance in SingletonComponent
Handle sending to null group gracefully
Tweaked Tick to be a bit less terrible
Awake should be protected to keep us from accidentally overriding it in a child class without a warning
Created a fresh Unity project for Plastic, added folder structure. Going to take what I had in old project and add it piece by piece and make it multiplayer
Changed to use shader fog
Re-added chat
Fixed clicking inventory menu causing firing in game
worked further into bow view model
Other players now appear in the right clothes
Added OutputHandler - cenralized access to RegisterLogCallback
ErrorLogger now creates an error.html with errors
Fixed server compiling issues
-facial animation files (test);