199,668 Commits over 4,140 Days - 2.01cph!
AI obstacle avoidance fix
AI context map refactoring
AI entity-wide layer mask for faster physics queries
tweaked some of the animation speeds for some of the weapons.
added BorderlineHD, made the playerprefs scores game-specific
Cooking pot for the campfire with LODs.
Fixed NREs when calling HTML functions before it's ready
Fixed command line values not being set
Removed AI entity decision lerping
Updated items from newly modular item site - this breaks everything
-new flashlight animations
Made context menus work again
Fixed item containers not creating
Burnable/Fuel, removed redundant bullshit
Deploying from a stack now doesn't use entire stack
Handle stackable variable properly
Cooking/Spoiling now works again
-made some improvements to some of the animations for the hatchet, and bolt action. Also tweaked the playback values so the weapons don't look like they're being swung by a 75 year old man with arthritis.
Fixed fuckups from last night's commits
Moved old skinned meshes to clean parent folder. These will be removed fropm Plastic once LODS have been skinned & exported on new rig.
Better way of handling targets and obstacles
Simplified and improved follow and obstacle avoidance behaviours