199,668 Commits over 4,140 Days - 2.01cph!
Fixed grass being white after its first generation
Slightly reduced maximum wind bending
Obsessed needlessly over code layout
Added flare meta files
Disabled automatic flare fbx material import
Mushroom, mushroom, mushroom, mushroom.
I think this bit of bullshit in the error reporting is crashing Linux
Language flags
Fixed angular unsafe'ing URLs
Accidentally left the dev bar out
Fixed "Unsupported build setting: cannot build headless development player"
Updated UnityEngine.dll that plugins use
Updated project settings
Player model culling LODs
hide modals when changing screens (like, changing to load screen)
hide disconnect, continue pending internals
LODs, heirachy groups
Made cullgrid for procedural map smaller
Fixed client compiling errors
WIP MenuScene. ++ SceneMate, Shaderforge third party.
Added reload styles button
temporary styles for server list, loading screen
Re-Added F2 menu (HTML based)
Fixed laoding menu overlay
finished the new flare animations
added sounds to some of the view models
Some AI tests, ideas and prototypes
Changed OS X fullscreen mode to hide dock and menu bar
More AI tests, ideas and prototypes
made some improvements to the bolt rifle animations
tweaked the hatchet animations
think i messed something up when adding in Archaerology, hopefully did it properly this time
Fixed petur's floating ghost man problem
More forest ground clutter, new temporary tree leave texture technique files.
ignore configing some plugins
AI context map extensions
AI behaviour prototypes using context maps
AI context map interpolation
AI movement prediction improvement
AI context map utility methods