200,005 Commits over 4,140 Days - 2.01cph!
Can repair damaged foundations
Fixed client error when over-building a foundation
Fixed some client errors breaking controls/input
Updated items from admin site
Normalized resources
Fixed frames not costing anything
Fixed hammer building taking 1 resource item at a time (instead of 25)
Lets build the osx version with the same case as the old version, so it will launch via steam
Error fixes
Background scene now in a prefab which gets created/destroyed when needed
Error reporting reports current level name
Fixed big white dot overlay
Show cursor if console is open
Made grass wind bending depend on grass height
Tweaked grass texture atlas
Framework for death + sleeping ui
Updated branding to better suit new version number format
Disabled select/drag on UI (by default)
Fixed loading progress text wrapping
Refactored menu HTML shit
Player model now starts asleep properly
Increased protocol
Third person offsets now in a variable (for editor, prefab editing)
Sleeping screen implemented
Fixed menu not showing
Updated protocol properly
Death screen placeholder implemented
Fixed viewmodels staying after death
Added source file for basic clothes range & relevant LODS
Added source file for naked body parts & relevant LODS so far.
Added server filters html. Tweaked menu GUI structure and CSS. Added basic option screen tabs.
source file added for sleeping anim
Undone branding stomp, select stomp
-Added guiWindow directive to handle toggling of in-game windows via keyinput
Stopped player window rendering
Tweaked procedural terrain biomes
Fixed torch prefab Amplify Motion Object script reference
some animations for the rocket launcher.
Resists and weight bar added
Fixed protocol version not being set properly
Fixed invalid blueprints getting through, causing havok
Fixed awesome server memory leak
Fishing rod view model/world view model and LODs.
Ignoring files
Attempt to fix compability with unity 4.5
Don't show servers with coloured names
Don't show servers with stupid and doubled up characters in their names
Don't show servers with obviously faked player counts
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
HTML menu scene didn't save
Added normals to grass meshes (set to terrain normal)
Tightened north biome transition and made it fill only the northern third of the map
Moved old trees to legacy folder
Added forest type 3 resource prefabs
Updated procedural terrain test scene
HTML UI can now steal keyboard input
Console Commands can now have no arguments
Console Commands throw warning on incompatible function bind
Added HTML UI chat, removed old chat
Console window swallows keys properly
Show cursor when console window visible
Chat history
Fixed triple headed bear in menu
Fixed belt activating when typing in chat
Fixed server browser error when listing servers with no tags