201,528 Commits over 4,171 Days - 2.01cph!
added temp main menu to connect to a server and to choose player name
added temp chatbox for in-game chatting
added temp main menu to connect to a server and to choose player name
added temp chatbox for in-game chatting
Suddenly the TestLevel coast is a bit chilly.
Saving a colder TOD xml for the upcoming multi-biome support.
Fixed HUD pickup notifications occasionally causing errors before the local player becomes valid
- Fixed func_tank not turning and not firing tracers in multiplayer
- Fixed clients attempting to fire their active weapon while holding a prop or controlling a turret
- HTTP() now supports "head", "put" and "delete" as methods
- Added a bunch of requested headers to HTTP request results
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
64bit Steam DLL for playing in the editor
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
Player materials
Disabled Amplify Motion until D can fix it for U5
Disabled motion blur properly, in effects convars
Changed render-path to new deferred
Fixing CoherentUINet.dll complete fuckabout
Fixed 32bit windows build not copying coherent libraries properly
Removed some unneeded server debug output
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
Removed shadow softener until it's updated for Unity 5 support
- Fixed dynamic AI node links causing some HL2 maps to crash after a cleanup
- CLuaEmitter:Add now accepts an IMaterial as its first argument
Fixed warnings in TerrainSkin and beautified its code a little
Fixed some pink materials.
Re-compiled plugins with new UnityEngine.dll
More fighting with CoherentUINet.dll
[mazing] stage fade transitions
[mazing] stage fade transitions
Fixed billboards being massive (they're still broken though)
Sync with GitHub
Line endings on language files are fucked again apparently.
crouchwalk/jog animations for playing holding a pistol
Update all CS:S weapon models.
[mazing] wall shadows, tweaked colors
[mazing] wall shadows, tweaked colors