201,527 Commits over 4,171 Days - 2.01cph!
Include 64bit steam dlls with debug server build
Lessen network grid size (perf test)
Fixed demo files being spammed when starting recording.
Fixed demo files being spammed when starting recording.
Fixed possible NRE on scene unload
Attempt to fix gmad and gmpublish not being included into the depot for OS X and Linux
Fixed Mazing's demo (and added some extra ones).
Fixed Mazing's demo (and added some extra ones).
Fixed compression for .demo files, still errors for images.
Fixed compression for .demo files, still errors for images.
Disabled PVT until it works again
Disabled WaterFogVolume until it stops overlaying everything
Increased client connection timeout
Deleted skinshader, furshader (not working in u5)
Added source view model anims
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/Mathf.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/Mathf.cs
Fixed terrain shaders (white terrain at close range)
Asset files for the remaining icebergs.
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
Actual iceberg metas this time.
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's.
Using unity-chan box model as placeholder.
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's.
Using unity-chan box model as placeholder.
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
Merge branch 'networking' of arcade
Merge branch 'networking' of arcade
Updating the code to generate meshes differently. Added some stolen temporary textures from mafia 2 mod.
Meshes will now be generated per half edge. So this will be way fucking better mush.
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
Fixed BoltInit script not getting attached
Fixed BoltInit script not getting attached
Reconstructed the non-networked test scene.
Reconstructed the non-networked test scene.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fix for remote controlled cabinets not having brighter screens.
Fix for remote controlled cabinets not having brighter screens.