201,529 Commits over 4,171 Days - 2.01cph!
Implemented demo playback.
Implemented demo playback.
Fixed unity5 compatibility issues in amplify color and motion
Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
Blueprints can be non-craftable
Blueprints can define an item amount to create
Going Home
Added Poly2Tri source instead of DLL
Fixing the vertex deletion bugs.
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
Can now build walls on walls
Print position when deleting entity because of invalid position
Updated all scripts to Unity 5
Refactored demo recording to be cleaner and safer.
Refactored demo recording to be cleaner and safer.
Fixed the fuck up when a vertex got deleted.
Fixed background color not being serialized.
Fixed background color not being serialized.
Can now press any input to start the test game from attract mode.
Can now press any input to start the test game from attract mode.
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
Added a quick mock-up of one of Rob's silhouettes.
Added a quick mock-up of one of Rob's silhouettes.
Updated unity files omitted from previous commit.
Updated unity files omitted from previous commit.
Merge branch 'master' into networking
Conflicts:
.gitignore
Unity/ProjectSettings/InputManager.asset
Merge branch 'master' into networking
Conflicts:
.gitignore
Unity/ProjectSettings/InputManager.asset
hacky fix for players joining while a cabinet is being remote controlled
packets are sent every frame instead of every 3 frames
hacky fix for players joining while a cabinet is being remote controlled
packets are sent every frame instead of every 3 frames
Implemented WAV file loading into a Sound object (no playback yet).
Implemented WAV file loading into a Sound object (no playback yet).
Audio basics implemented, untested.
Audio basics implemented, untested.
Tweaked audio sources to have useful names and better locations.
Tweaked audio sources to have useful names and better locations.
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
Extended WaterColorUpdate to set the reflection clear color to the current fog color
Sound playback works, might need some tweaking to eliminate clicks.
Sound playback works, might need some tweaking to eliminate clicks.
fixing build error with mazing
fixing build error with mazing
changing cabinet game changes name of cabinet gameobject
changing cabinet game changes name of cabinet gameobject
Fixed the mysterious bug causing cabinets to be uncontrollable.
Fixed the mysterious bug causing cabinets to be uncontrollable.
Fixed analogue stick vertical axes being inverted.
Fixed analogue stick vertical axes being inverted.
added Min and Max to Mathf
added Min and Max to Mathf