201,435 Commits over 4,171 Days - 2.01cph!
Split solution into groups.
Split solution into groups.
Mesh() now accepts a material as its first argument, should be the material the mesh is intended to be rendered with
Started implementing NWVar2 proxies
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Moved GameAPI.BudgetBoy (because why the hell not)
Moved GameAPI.BudgetBoy (because why the hell not)
Updated premake5 script to automatically detect platforms.
Updated premake5 script to automatically detect platforms.
Improved the distant texture scaling on terrain. Aka. no more massive ground textures.
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
Temporary fix for resource file updates not triggering a rebuild with make.
Temporary fix for resource file updates not triggering a rebuild with make.
Added missing file required by FreeType
More FreeType Linux and OSX error fixes
Complete fix for gmake not recognizing changes to game resources.
Complete fix for gmake not recognizing changes to game resources.
Generates end caps properly again.
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
Fixed and consolidated PVT layer masking; not final, pending feedback from artists
Added auto PVT cache reset on cache aware material param change; edit-mode only workflow tool; exposed as PVT_Control.cacheReset
Fixed atmospheric blend locking inspector values during play mode
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
Fixed GridManager loading flipping incorrectly.
Fixed GridManager loading flipping incorrectly.
Spawning Enemies from Saved State
Spawning Enemies from Saved State
Fixed fog rendering in water reflections; also switched reflections to a faster/simpler replacement shader
Moved new water reflection shader into a Resources folder; was broke on client build
Added missing overlays to terrain's water reflection
More FreeType build error fixes for OSX
Merge branch 'master' of arcade
Merge branch 'master' of arcade