201,330 Commits over 4,171 Days - 2.01cph!
Bear anims added (2x idle, run, walk, sit, x2 sitting idles)
[ultimate_soldier] enemies pause before firing
[ultimate_soldier] enemies pause before firing
Experimenting with floor tile and wall meshing for room editor.
Experimenting with floor tile and wall meshing for room editor.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
3rd person animations for thompson machine gun
[ultimate_soldier] tweaks
[ultimate_soldier] tweaks
[ultimate_soldier] bullets can land on soldiers bodies
[ultimate_soldier] bullets can land on soldiers bodies
Added UnitAnimation script to UnitView.
Fixed that the initial component state of the F2 menu was not being applied properly
Enabled motion blur by default
Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
Made WaterUpdate use color inspector variables instead of just alpha multipliers
Added bone knife world model to reboot
Added F2 options for draw distance and pvt
Updated boneknife prefab - model & player anims now working
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
Removed client.farclip (is now graphics.drawdistance)
Removed client.fov (is now graphics.fov)
Units now scale based on race/gender/age modifiers.
New tier 1 bow, also 3 new arrow types. All with LODs and what not.
Updated torch & bone knife icon
Human spawns now get hair color, skin color and hair style randomized based on the settings.
Made event schedule only execute on server
Now using material instead of sharedMaterial, so that old people actually don't give everyone grey hair if spawned last, etc.
Checking in storage box and textures ready for animating
Fixed that rock_01 was sometimes spawned midair
Removed redundant flip option from rock_08
Added placeholder sliding player anim
Fixed pickaxe holdtype
Building block work to support block upgrades
Added foundation steps (test)
Snapping wall placement to 90 or 45 degree angles only
Snapping wall placement to 90 or 45 degree angles only
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fixed that some view models would cast shadows onto the world
rigging update for bow viewmodel source file
Human Unit Settings now has both male and female view prefabs at the base of race and species, and the spawn code takes this into account.
Removed race->gender view prefab as it was simply duplicating race specifc view prefabs.
Fixed unit skin coloring.