200,680 Commits over 4,171 Days - 2.00cph!
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 806d667a-8777-419a-b802-f05c253afe9d.
Documentation updated during deployment build 806d667a-8777-419a-b802-f05c253afe9d.
Increased animal run speed
Bindings are now ignored in case they were generated while on a different branch.
Made prey animals avoid predator animals
[ultimate_soldier] Fixed guns not being visible.
Merge branch 'master' into deploy
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 106e7ae5-45a5-421a-aeee-8fb73f72dd88.
Documentation updated during deployment build 106e7ae5-45a5-421a-aeee-8fb73f72dd88.
Post-build deployment, GUID: 106e7ae5-45a5-421a-aeee-8fb73f72dd88
Post-build deployment, GUID: 5b032e6d-259d-441a-847c-4699b324d7ef
Bunch of comments added to stuff related to coroutines.
Merge branch 'master' into deploy
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build b729ca34-ad02-4824-a28b-48a9590ad552.
Documentation updated during deployment build b729ca34-ad02-4824-a28b-48a9590ad552.
Some more docs / API cleanup.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 4d08d1c8-2202-46ea-8423-f694f3b2b3ab.
Documentation updated during deployment build 4d08d1c8-2202-46ea-8423-f694f3b2b3ab.
Some more documentation and cleanup.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 69f4f7ce-6f4f-47f5-b0ef-432a1af16059.
Documentation updated during deployment build 69f4f7ce-6f4f-47f5-b0ef-432a1af16059.
Properly setup the rustle triggers on all bush prefabs
Changed flower clutter shader to the double-sided foliage one
Terrible looking health bars
- Copied DebugCamera out to a standalone prefab.
- Made a copy of island_arid_1 in the concept scenes folder, cleaned up so that it functions properly outside of the game
- Renamed the cliff rock prefabs to cliff1, cliff2 and so on
- Started some prep for biome specific Season settings support
Cleaned up and reorganized terrain shader code; particularly the atlas part
Removed more obsolete terrain shaders
Updated prefabs + game manifest
Made Tools->Update->Prefabs never fail
Fixed temp code left in terrain shader
Added 4 levels of dev.shaderlod => 0, 100, 200 and 300 (in prev commit)
Made conditional models work with new build system (wip)
Made a few building part prefabs.
removed some casting code
tutorial tweaking and some images
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 5549b0e1-9ff5-4f22-b5d3-701ec9ad0492.
Documentation updated during deployment build 5549b0e1-9ff5-4f22-b5d3-701ec9ad0492.
more tutorial tweaks and images
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build a3eaf649-d964-43a5-9368-dd94c315d028.
Documentation updated during deployment build a3eaf649-d964-43a5-9368-dd94c315d028.