200,271 Commits over 4,140 Days - 2.02cph!

11 Years Ago
merge from main
11 Years Ago
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
11 Years Ago
11 Years Ago
Implemented limited networking
11 Years Ago
cut up wooden planks a bit
11 Years Ago
Fixed melee sometimes not registering, doh
11 Years Ago
Added Sample Assets to test project, added coloured shadow shader
11 Years Ago
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
11 Years Ago
Updated textures
11 Years Ago
Player spawning in and killing tests
zon
11 Years Ago
Improved test spiral.
zon
11 Years Ago
Spiral now responds to obstacles.
11 Years Ago
eating grass / hopping animation for the rabbit
zon
11 Years Ago
Animals now search the environment using a spiral pattern.
zon
11 Years Ago
Test spiral now resets if it runs out of area to search.
11 Years Ago
Fixed radius gametrace not hitting "hitboxes" (melee is better) increased health of storage boxes
11 Years Ago
Fixed bugged out material for large storage
11 Years Ago
merge from main
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Merged in Made campfires less deadly Added audio to furnace Destroying a crate makes it spew its contents Fixed melee not registering under some conditions Fixed gametrace not using spherecast on "hitboxes" Fixed lantern material increased storage box health
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
11 Years Ago
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
11 Years Ago
Arrows have a sound, slight trail, and are much faster now
11 Years Ago
Adjusted melee ranges
zon
11 Years Ago
Improved how animals avoid deep water.
zon
11 Years Ago
Animals now reset their search pattern when they run out of space.
11 Years Ago
Updating Third Party stuff. Scene things.
11 Years Ago
Removed customized deferred shader; reverted back to built-in
11 Years Ago
11 Years Ago
Art updates
11 Years Ago
Sceneing. B15
11 Years Ago
Timescale reset
11 Years Ago
murmurths
11 Years Ago
Tropical stuff.
11 Years Ago
Disabled water in game_bootstrap, include Ocean prefab in individual scenes for now. Baked navmesh for beach scene
11 Years Ago
made some tweaks to the rabbit run/walk and idles
11 Years Ago
GitSync
11 Years Ago
Got rid of switch and bootstrap menus and made a much better settings window. Making the client / server able to run without the steam stuff so that it's easier to do some quick tests.
11 Years Ago
trunk merge
11 Years Ago
Plugins rebuild
11 Years Ago
Use old generation method
11 Years Ago
Volcano scene.
11 Years Ago
Scene stuff and a quick fix for biome/ocean issues
11 Years Ago
Lightning effects.
11 Years Ago
Lightning prefab.
11 Years Ago
MP stuff
11 Years Ago
Scene things
11 Years Ago
[platformer] block sides can transition between spikes/no spikes
11 Years Ago
[platformer] blocks shake a bit when they impact