200,271 Commits over 4,140 Days - 2.02cph!
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
Implemented limited networking
cut up wooden planks a bit
Fixed melee sometimes not registering, doh
Added Sample Assets to test project, added coloured shadow shader
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
Player spawning in and killing tests
Spiral now responds to obstacles.
eating grass / hopping animation for the rabbit
Animals now search the environment using a spiral pattern.
Test spiral now resets if it runs out of area to search.
Fixed radius gametrace not hitting "hitboxes" (melee is better)
increased health of storage boxes
Fixed bugged out material for large storage
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merged in
Made campfires less deadly
Added audio to furnace
Destroying a crate makes it spew its contents
Fixed melee not registering under some conditions
Fixed gametrace not using spherecast on "hitboxes"
Fixed lantern material
increased storage box health
Merge branch 'master' of github.com:Facepunch/arcade
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
Arrows have a sound, slight trail, and are much faster now
Improved how animals avoid deep water.
Animals now reset their search pattern when they run out of space.
Updating Third Party stuff. Scene things.
Removed customized deferred shader; reverted back to built-in
Disabled water in game_bootstrap, include Ocean prefab in individual scenes for now.
Baked navmesh for beach scene
made some tweaks to the rabbit run/walk and idles
Got rid of switch and bootstrap menus and made a much better settings window. Making the client / server able to run without the steam stuff so that it's easier to do some quick tests.
Use old generation method
Scene stuff and a quick fix for biome/ocean issues
[platformer] block sides can transition between spikes/no spikes
[platformer] blocks shake a bit when they impact