200,024 Commits over 4,140 Days - 2.01cph!
New demos to fix invalid texture coordinates in previous recordings.
Locomotion is now a lower animal function.
Documentation updated during deployment build b96779ec-fd7f-4c1f-9f5a-906e58f3c14a.
Documentation updated during deployment build b96779ec-fd7f-4c1f-9f5a-906e58f3c14a.
Post-build deployment, GUID: b96779ec-fd7f-4c1f-9f5a-906e58f3c14a
Added ability to set RectF.Width / RectF.Height.
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.
Post-build deployment, GUID: 919916de-004b-4683-b345-6131609686f8
Fixed graph and console visibility state not being remembered.
updated jacket materials
added protection values to clothes
Post-build deployment, GUID: 575b211a-823b-4b9c-819d-435b006ed8b4
More WIP on replay system - now a manager to hold all effect events
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
Fixed animals thinking clientside
Fixed some clothes not having protection properties
Fixed animals not having protection properties
Changed how GameManifest holds ProtectionProperties
Don't run triggers on clientside entities
Check that baseProtection is valid before trying to use it
TriggerHurt now takes a Damage Type
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
renamed and moved some armor items
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
Started work on rewriting the CRT shader to not need a curved mesh.
Updated armor balance
more general armor protection
Updated some armor prefab names
[block_party] temp sprite rotation test
Merged changes from main.
Reproduced sense type comparison from main.
added the guts of the Unity calibration scene to help visually debug our shit.
Fixed 90 and 270 degree sprite rotations being the wrong way round.
Fixed a column or row of pixels being missing for rotated sprites with an odd width / height.
Phrase, items, Icons updated
Removed debug output
Merged weaponrefactor into main
tool cupboard is now destroyable
Disabled aligning animals to slope.
Fixed bugs with PrefabPreProcess prefabs being removed on level change
Fixed ServerConsole not shutting down cleanly
forgot to commit this missing prefab for the wolf run attack.
Fixed PrefabPreProcess disabling every prefab
RustBuilder - always try to retry failed builds
Touched a bunch of prefabs
fixed impact effects not working for melee
fixed impact effects not working for melee - merge to main
Fixed gathering (probably)
Restored metabolism changes overwritten in the weapons merge.
fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon