197,439 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Fix another map object call to animator before it was initialized
8 Years Ago
Fixed "Animator is not playing an AnimatorController" warnings that were causes by making calls to the animator before it had had time to initialize.
8 Years Ago
moved cooking AI to module
8 Years Ago
Moved basket crafting from role equipment to its own AI. People should now only make baskets when there's food to be gathered.
8 Years Ago
Can toggle build menu with B key
8 Years Ago
Added a prison island to testmap_smaller
8 Years Ago
Added a debug mode that spawns straight into the zombie game and allows for having only one player
8 Years Ago
Roles install AI modules Added Woodcutter module
8 Years Ago
A tribe member being attacked now triggers the correct activity which pauses the game (restricted it to only fire when the unit is at full health to prevent spam)
8 Years Ago
Posessions boilerplate
8 Years Ago
Role on click should always work if no other interaction was found
8 Years Ago
Scene
8 Years Ago
Crafting for self and for tribe are now separate Goals Tidied up Senses lists
8 Years Ago
(hopefully) fixed Senses not updating the lists of structs properly resulting in Knowledge containing very old distance data
8 Years Ago
Cooking (and basket making) now unlock upon building a crafting table. Rock is no longer a tool
8 Years Ago
null check current snapshot when changing game state in audio manager
8 Years Ago
target filters inside conditions and considerations should now show up in the AI debugger
8 Years Ago
Fixed tutorial widget not loading properly
8 Years Ago
Backup
8 Years Ago
First try preventing animals walking through closed doors at monuments.
8 Years Ago
grabber psd source
8 Years Ago
Updated language files
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
started refactoring some charge code out to be reusable for any kind of knockback/push/charge attack
8 Years Ago
mac unity useprefs ignore
8 Years Ago
Skip portrait render requests for dead units
8 Years Ago
Tribe tracker portraits remain clickable after a unit dies
8 Years Ago
Fixed woodcutter role not being unlockable Distance considering pathfinding check range exposed via global AI config, reduced and made human only Distance consideration is used only by humans
8 Years Ago
Scene
8 Years Ago
bullet hitting water / water bomb fx
8 Years Ago
new watersplash f/x
8 Years Ago
Tooltip positioning thing
8 Years Ago
quarry breaking fix
8 Years Ago
Removed role score conditions since they're unused, hid the skills list in editor as they're also unused for now
8 Years Ago
Cleaned up query api usage on flares and outline for readability Occlusion queries limited to windows only; excluding it to investigate linux CTD
8 Years Ago
Cleaned up some hiz culling shader portions for readability
8 Years Ago
Logs stockpile unlocks with standard buildings
8 Years Ago
Tutorial improvements
8 Years Ago
Last few UI tweaks
8 Years Ago
Various UI tweaks
8 Years Ago
Updated FOV test shader
8 Years Ago
Fixed some other spawners
8 Years Ago
AI progress.
8 Years Ago
Fixed stone spawner near tribe start on island 1 not having physics enabled checked
8 Years Ago
Moved tutorial widget UI tweaks
8 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
8 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
8 Years Ago
Fuck this shit