197,439 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Added cook module to cook role Typo fix Fixed active role field not being set properly on a load, also fixes role UI not being correct after load
8 Years Ago
Fixed activity notifications on low severity lingering forever
8 Years Ago
fucked off the map object blink shit
8 Years Ago
More on AI behaviour.
8 Years Ago
Moved emissive material logic to the item script, picking up and dropping items work, needs cleanup
8 Years Ago
https://www.youtube.com/watch?v=2g76DUy7jKY
8 Years Ago
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
8 Years Ago
subtracted TC loot change incase of hotfix
8 Years Ago
Activity Generation on Goal Failure WIP
8 Years Ago
TC no longer drops any loot when destroyed (test)
8 Years Ago
Fixed building completion activity being generated twice
8 Years Ago
More Agent+DM cleanup
8 Years Ago
Merged from main
8 Years Ago
More behaviour AI Monument navmesh work.
8 Years Ago
Agent+DecisionMaking cleanup Removed obsolete UnitFailuresWidget
8 Years Ago
added ProtoCol.CareerVersion, serialize it into new career file saves
8 Years Ago
league serialization
8 Years Ago
Backup
8 Years Ago
Debug mode for testing Game Z mode a bit more easily + fix for character map object animator warnings + prison island on testmnap_smaller
8 Years Ago
Debug mode allows time for multi clients to connect when testing, and spawns straight to map instead of from the plane.
8 Years Ago
career market serialization
8 Years Ago
more career proto/serialization
8 Years Ago
Possessions debug panel
8 Years Ago
more
8 Years Ago
Backup
8 Years Ago
more
8 Years Ago
more career mode serialization
8 Years Ago
updated cliff02 collision to stop units feet going underground
8 Years Ago
cleanup
8 Years Ago
added flowers back to spawn population
8 Years Ago
Fixed failure notifications for possessions
8 Years Ago
More reliable method of prioritising target item (needs cleanup), items not in line of sight can't be selected
8 Years Ago
Possessions component initial implementation
8 Years Ago
Activity tweaks
8 Years Ago
Logging
8 Years Ago
Fixed Activity notifications not working properly
8 Years Ago
More work on AI behaviour.
8 Years Ago
Fixed various diplomatic event/activity data Tuned AO down a bit Activity creation logged, editor prefs exposure
8 Years Ago
wip career mode serialization. added protobuffer defs for CareerUnit, CareerTeam, Finance, CashTransaction
8 Years Ago
Ported diplomatic events stuff out of Activity and into new DiplomaticEvents static
8 Years Ago
Only log "no building for tool cupboard" with developer >= 1
8 Years Ago
Action.CraftItem now records who the item was craft for in the activity data it generates Added ActivityData.CraftedFor, and keyword Activity defs can specify a list of conditions and or triggers that will cause related notifications to expire, notifications UI handles evaluation
8 Years Ago
merge from main
8 Years Ago
Added FP integration
8 Years Ago
Merged from main
8 Years Ago
AI behaviour work.
8 Years Ago
Fixed NRE in decay panel Fixed sticks coming from a sapling not getting a view prefab data assigned and failing to be picked up (TreeParameters now has a ViewPrefabData that gets assigned to trunk view)
8 Years Ago
Unsaved changes
8 Years Ago
Added a Chop Trunks into Logs plan to woodcutter module
8 Years Ago
Added a Go Home method to GameCamera Triggers via H key, has an exposed method on GameCamera to get hooked up to UI Looks for first building in players group, falls back to unit average position if no buildings are built