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8 Years Ago
Merge from main
8 Years Ago
Cleaned up some now unneeded raid creation stuff
8 Years Ago
Progress
8 Years Ago
Added some combat target tinkering in the raid desire to try and make raiding animals more aggressive
8 Years Ago
spawn objects added to buildings
8 Years Ago
Reworked raid creation - Diplomacy component now has a raid time and possible units to spawn in the raid. It then spawns these units as a collection and triggers the existing raid mechanics. This is instead of creating a collection out of existing units, this approach didn't really work in proper game scenes since animals were often killed or scattered.
8 Years Ago
paul merge
8 Years Ago
added building objects for spawners
8 Years Ago
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8 Years Ago
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8 Years Ago
Merge from main
8 Years Ago
Scene progress
8 Years Ago
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8 Years Ago
quick test
8 Years Ago
minor debugcam fix
8 Years Ago
Data save
8 Years Ago
Fixed definitions name lookup fuckery
8 Years Ago
Added new basic tutorial for building placement, role assignment (WIP)
8 Years Ago
bug fixes
8 Years Ago
Switched night time consideration to use the TimeRangeParameters system
8 Years Ago
chairtest false
8 Years Ago
bonefollower fixes
8 Years Ago
Added PlayerPlacedBuildingTrigger
8 Years Ago
UI bits
8 Years Ago
TOD Light consideration can now look at the date time instead of light intensity (light intensity goes back up at night thanks to moon light, so it's not a good indicator of is it night time) Raids should now happen at night
8 Years Ago
started splitting career and leage advancement into separate RunWeek and AdvanceWeek processes. player match results now register results and update the player's team in the league.
8 Years Ago
Added PlayerAssignedRole activity type, PlayerRoleAssignmentTrigger Minor activity refactor, enum generation
8 Years Ago
faces etc
8 Years Ago
overlay improvements
8 Years Ago
Added different respawning modes, ui etc. to support game mode
8 Years Ago
Fixed map button not working Removed zoom to map/to game code from camera code Disabled primitive shelter, made basic buildings the lowest tier unlock
8 Years Ago
Interaction Desires for multi unit interactions WIP
8 Years Ago
Updated blackboard syntax based on main changes Updated UnitStatusUtility to return friendly if unit a and unit b are player controlled
8 Years Ago
Couple more NRE fixes when debugging animals
8 Years Ago
Backup
8 Years Ago
Fixed AIDebugger NRE
8 Years Ago
Fixed tribe tracker NRE when selecting non-player controlled units in debug mode
8 Years Ago
UI bits
8 Years Ago
Fixed EvaluateInteractionForAllUnits NRE. Cleaned up related methods to avoid NREs
8 Years Ago
Backup
8 Years Ago
Fixed culling-related flicker sometimes when spawning a new object Fixed flicker when toggling culling.world (proper)
8 Years Ago
Probable fix for AI sometimes not acting or ending turn.
8 Years Ago
more resuts
8 Years Ago
Tribe tracker role assignment via right click foldout
8 Years Ago
MatchSimulator events. Match results UI code.
8 Years Ago
Scene & assets
8 Years Ago
Added depth tolerance to outline draw shader (glow over grass)
8 Years Ago
DecisionMaker.ScoreGoals only checks role if the parent module has no role defined
8 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
8 Years Ago
fixed a typo