200,039 Commits over 4,140 Days - 2.01cph!
Crystals use LOD2 instead of LOD0 for cols.
Asset bundle/Shader load order
Trying to escape shader compile hell
some texture res changes
water drums model/lods/texture
quarry models/lods/collisions
bunch of small generic textures
+ prefab for the mining quarry
Tweaked generic rock materials
Tweaked biome rock material blending
Linked Hapis Island camera to the prefab
Switched to SMAA
fixed the ak47 not using the right holdtype.
Renaming some Actions
Added ConditionMeasurements enum class (switching on front end condition editor)
General improvements
phrases + fix 556 ammo name
All SOv3 data types can now be created, editing, copied and deleted in the BeforeEditor window.
Elevator test mesh - uv's and low poly done.
Added Agents tab to BeforeEditor
Merge from Smart Objects v3/Editor
TENN meta + config changes
re-exported TENN forehand stretch
TENN selection screen idle
-renamed BuildingAsset to BuildingSettings, to be in line with everything else
Fix for UIEditorWindow not finding the top level UIScreen gameobjects on init
-removed MediumShelter that was not yet defined and broke the building system.
added Mavis smash to config, added extra transitions to speed up hit -> run
unwrapped all trees and roots
Added LOD grid to BuildingTest scene
Added LOD container script (switches between entire renderers)
LOD usability tweaks
Had a look at some different lot gen methods.
Added Igor forehand run anim ( for testing)
added some jump animations for when the player is strafing left/right and does a jump
-First pass at resources understanding MVC, having their own settings asset, skins, etc.
Renamed UnitAsset > UnitSettings
Removed AStar Pathfinding
Removed "use native pathfinding" option from Agent
Renamed WeatheType > WeatherSettings
Added Biome and Weather tabs to the editor
Added World header and buttons to editor
Fixed refractive fire particles doing a grab pass for every individual instance
RedrawInputLine exception
ItemModCookable exception
BaseMelee.AttackEntityHit exception
RConListener start exception
status command can be used by clients
Attempt to fix missing low-quality rock shader variants
Added running hit to Igor in viewer