200,024 Commits over 4,140 Days - 2.01cph!
Abstract settings clases now implement IComparable for selection in BeforeEditor tabs (Actions/Conditions/Triggers)
Collision added to test court
Fixed position script
Cleaning up tabs a bit, fixed NRE when getting derived types
-First pass at making SOs understand Resources.
Fixed server not saving stats properly
In editor etc, show english until phrases generated
- BeforeEditor.SelectAsset() now adds all SerializedProperties to the dict.
- Addition Condition type AttributeCondition
Optimized LOD grid performance
Optimized LOD object memory usage
Create form tweaksn and attribute field name fix
Fixed highest LOD not triggering sometimes
LOD grid default parameter value tweak
Removed enum types from SOv3.
Re-orderable list groundwork
Merge from SOv3 parent
Converted rocks in procedural map to use the LOD grid (less memory, better performance)
Disabled per-layer culling on the camera
ReorderableList stuff for IncentiveSettings
fixed the scale/rotation of the various RPG types on the viewmodel
Entity, collider, rigidbody diagnostics on dump command
Don't transmit voice to disconnected players, even though it works and they could hear you from another server
Fixed asset bundle build target
This should fix the steam ui opening sometimes when pressing space
smoke grenade viewmodel and worldmodel
More gunshot pass 2 tweaks. Bang bang!
merge from main/gunshots2
hit marker sound for helk
Fixed ReorderableList remove button issue in BeforeEditorIncentiveTab
More tweaks and cleanup
Hapis patch candidate. Atmospheric tweaks. Network++
Proper ammotype change prediction
ServerProjectile aimcone calculated on server